I recently replayed this game, and it's still enjoyable after the 100th time. (I hope I'm being hyperbolic, but I very well might have played it 100 times. That's probably sad.)
I think what made it feel so different from the classic Mega Man series was the change in environments. Classic Mega Man was screen-based and was a pretty slow game (in terms of movement--Mega Man just kind of lumbered along like a robotic slime). There were tons of screen in classic Mega Man games that were more like puzzles than action segments. He was more of a Jump-carefully Hero than an Action Hero.
In the X series, everything is huge. You can slide, bang into walls, bash around like an idiot--there was a sense of speed and action that the classic Mega Man series never had (even when it jumped to 16-bit, Mega Man was still a slow dude). I don't think there is a single screen transition in any levels in X--it's all one big screen. If you master the dash (and remap it to the shoulder button, so its easier to jump and shoot while dashing), X becomes a ballerina of death.
I think what made it feel so different from the classic Mega Man series was the change in environments. Classic Mega Man was screen-based and was a pretty slow game (in terms of movement--Mega Man just kind of lumbered along like a robotic slime). There were tons of screen in classic Mega Man games that were more like puzzles than action segments. He was more of a Jump-carefully Hero than an Action Hero.
In the X series, everything is huge. You can slide, bang into walls, bash around like an idiot--there was a sense of speed and action that the classic Mega Man series never had (even when it jumped to 16-bit, Mega Man was still a slow dude). I don't think there is a single screen transition in any levels in X--it's all one big screen. If you master the dash (and remap it to the shoulder button, so its easier to jump and shoot while dashing), X becomes a ballerina of death.

