I'm sure 2K was trying to market the game to the generic shooter crowd, even though Spec Ops: The Line acts largely as a criticism of that genre. The game is already generating a lot of talk among serious gamers (enough that I can really see it becoming a cult classic a few years down the line), but too much of the potential core audience is ignoring it, either because it wasn't marketed properly, or because of the somewhat lukewarm critical reception due, evidently, to a multiplayer component that Yager didn't even want to throw in. So it seems that 2K's attempts to reach a larger audience have ironically made the game less successful. A shame, but a poetic shame nonetheless.
Anyway, thanks a lot for reading. This really is one of the year's must-play games, in my mind.
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