I realize that stripping good control away from the player is a way to heighten the feeling of helplessness, and that Capcom used that excuse in the early days. However, I've never been a fan of that approach. There are other (more genuine) ways to produce terror, and I'd like to see developers focus on those. Not letting me be able to control my character properly is like (in a movie) focusing your shots to only show a lady's feet in slippers as she heads down carpeted stairs toward a monster who is waiting in the downstairs kitchen. You know a scare is coming, and it startles you when it hits, but it doesn't ever feel like a "fair" scare.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
