I hope you're up for a line crit...
It's through Recette's naïve sense of trust and her partner's near bookwormish attitude, though, that make Recettear all the more enjoyable. It shows us that you shop keeps aren't just nameless NPCs who live behind a counter and smell like old cheese, but have lives and personalities.
These two sentences feel like a break from the rest of the paragraph that they conclude. I hope that pointing them out so that you read through again is enough to let you see what I mean, as it's difficult to put it into proper words. You're a good enough writer that I suspect you'll figure it out.
You want to expand your store, buy new equipment and giving your store that aesthetic value it needs to thrive.
Here, "giving" should be "give."
Your note at the end for the Drakkhen salesman was clever, but there need to be a few fixes:
Your waywardness, worthless random item select, unreliability, strange sparkling, and speech that consists of droning, guttural moans and groans has sent many an adventurer to their graves. For you, we bid you not raise your tankards in salute, but would rather you go into the swamps in the east and drown yourselves.
That should be "many an adventurer to his graves" or "many adventurers to their graves" if you prefer, not a mix of the two. Also, the second sentence should be: "For you, we bid you not raise your tankard in salute, but would rather you go into the swamps in the east and drown yourself." Unless you're referring to multiple merchants, in which case "salesman" in the first sentence of the paragraph should be "salesmen."
By the way, this was an interesting review of a game I've been meaning to play, one that I will play if I ever have enough spare time. I was going to play it and review it here, but then EmP came along and beat me to it. That's my recollection of things, anyway.
It's through Recette's naïve sense of trust and her partner's near bookwormish attitude, though, that make Recettear all the more enjoyable. It shows us that you shop keeps aren't just nameless NPCs who live behind a counter and smell like old cheese, but have lives and personalities.
These two sentences feel like a break from the rest of the paragraph that they conclude. I hope that pointing them out so that you read through again is enough to let you see what I mean, as it's difficult to put it into proper words. You're a good enough writer that I suspect you'll figure it out.
You want to expand your store, buy new equipment and giving your store that aesthetic value it needs to thrive.
Here, "giving" should be "give."
Your note at the end for the Drakkhen salesman was clever, but there need to be a few fixes:
Your waywardness, worthless random item select, unreliability, strange sparkling, and speech that consists of droning, guttural moans and groans has sent many an adventurer to their graves. For you, we bid you not raise your tankards in salute, but would rather you go into the swamps in the east and drown yourselves.
That should be "many an adventurer to his graves" or "many adventurers to their graves" if you prefer, not a mix of the two. Also, the second sentence should be: "For you, we bid you not raise your tankard in salute, but would rather you go into the swamps in the east and drown yourself." Unless you're referring to multiple merchants, in which case "salesman" in the first sentence of the paragraph should be "salesmen."
By the way, this was an interesting review of a game I've been meaning to play, one that I will play if I ever have enough spare time. I was going to play it and review it here, but then EmP came along and beat me to it. That's my recollection of things, anyway.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

