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Leroux_Deux's Donkey Kong review

Feedback on Leroux's Donkey Kong review. 8 replies.

Gary Hartley Staff Oct 3, 2010
The error pointing out bit:

Miyamoto helped design early Nintendo title such as Sheriff and Radar Scope

Titles?

The overall picture:

Sheer brilliance.
For us. For them. For you.

This message was deleted by its writer.

zigfried Oct 3, 2010 edited
Read every word -- it's a wonderful pair of stories and I look forward to what the Sunday Cabaret will offer in the future! I always sucked at Donkey Kong, but my brother was an ace. That's how I knew about the elevator and conveyor levels (which were not in the lame 2600 port)

//Zig
Winston Wolf Moderator Oct 3, 2010 edited
Speaking of lame 2600 ports, that reminds me to announce next week's feature is DOUBLE DRAGON.
Peter Butter Freelancer Oct 3, 2010
An old hint book covering 16 arcade games told me that in the arcade version of Donkey Kong, barrels will not come down a ladder if Jumpman is on it and his head touches the platform above (but obviously not too far so you don't collide with the barrel rolling down the platform). I can't vouch for the accuracy of this on arcade versions as I've never played one, but I can report it does not work on the Commodore. Ow.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"
Rob Hamilton Staff Oct 3, 2010
Speaking of lame 2600 ports, that reminds me to announce next week's feature is...

There was a near-infinite number of directions you could have gone with that. Double Dragon, though, is one of the most blatant examples.

Utterly kick-ass review here. Great from beginning to end!
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle
Wolf Queen Oct 3, 2010
Another small error:

. Pauline has lost her lunch pail, telephone and parasol and Mario can acquire these items scattered around the structure for bonus point.

points.

I've got to say, I wasn't quite sure what to expect from this event. I mean, I expected great writing, obviously, but I wasn't sure how different it would be from a standard review. I'm quite impressed with how much knowledge you have (or researched) about this game. It's really quite fascinating to read; I never realized that many of these "simplistic" games had such complicated histories.
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will
Wade Clarke Oct 4, 2010
Yeah I definitely appreciate the extra research in this review.

Re: WQ, these early games often have very twisty histories for lots of reasons. Because the industry wasn't on rails yet - because when people came up with new ideas, the medium was new, so they generally were new ideas. Because nobody was sure what would be a financial success but everyone wanted one. And the stories tend to be more interesting because they're about individuals most of the time, rather than about a team of 120 people.

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