Here's my further comment on this review.
I think there are spots in this review where you (EmP) haven't proofread the logic of your thought while in search of strong presentation.
For instance - 'Then, it was an unforgettable experience, but, now, a nostalgic glance back will cause cracks in even the most hardy of rose-tinted glasses.'
An unforgettable experience never ceases to be an unforgettable experience, until it's forgotten. Its nature can be reevaluated later, but obviously not its quality of not-being-able-to-be-forgotten. And the other thing is, the worst time to assess whether an experience is going to be unforgettable is at the time at which you are having the experience. The above line is vulnerable to both of these conundrums.
But that's just a line. Coming up is my musing about the broader logic of the review.
The use of the term 'mistakes' in this review got me thinking. It is true that 'mistake' can be used with prejudice, as it is here, to attribute poor judgement to someone, rather than to describe the making of an empirically verifiable error. If a reader sympathises with this review's arguments, they might say to themselves 'Capcom made mistakes a,b and c as they created the original Resident Evil.'
Viewed the other way, it's difficult to say Capcom made any mistakes. They made a million selling game which worked as intended. There are no bugs in it, and the argument of this review is that the game seems poorer today because of changes in gaming styles, preferences and technology over time. In a sense, if mistakes had been made in creating the game, it would have scored sixes when it came out. I'm not sure you can occupy all these grounds at once (it was broke when they made it, but it was unforgettable, but now time has passed and it's really broke?)
I get that you have your own ideas about hardcoded elements of the game, and then relative ideas about how the game stands up over time. But your perspectives on the two got tangled up for me the way this review was written.