I am amused more by the frustration felt as you realize a game you wrote has more depth than something that people actually paid for than by the various editorial tricks. It mirrors my groaning on realizing that, and seeing a list of game programmers, many 16 year olds were writing stuff. Then when I turned 16, with much greater resources, I was still stuck in BASIC or hacking away at some game from several years ago.
This would make an awesome blog entry, but when you review a game about something horribly linear with bad graphics, it only goes so far, so it won't make RotW. To beat up an over-used cliche, you can polish criticism of a turd so much, but it still only criticises turds, which people generally have pretty fixed opinions about. We know where we are with turds. You didn't have much to work with, so as a review, this is a bit unambitious.
Still, I'm glad it's there. As a memoir, it made me remember all the goofy stuff I tried & made me go lock myself somewhere and write a bit about the good/bad old days. Writing reviews should be about more than "I liked this game" but unfortunately there's not enough game here to blend a review with relevant generalizations. I'm glad that didn't stop you from writing/sharing something fun.
P.S. whatever you wrote had nothing on my text adventure, text adventure/RPG, or the one RPG that eventually ran out of memory but would've ROCKED if we'd gotten 128K in our Apple earlier. You can't prove me wrong, either, because my disks got destroyed, too.
Maybe it would've had graphics if Apple Basic didn't suck for that.
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips