The griping isn't unidentifiable, LowerStreetBlues, because it's identified within the review (a few paragraphs down). Hyrule Field was, is and always will be a massive stain on Ocarina of Time, which is otherwise virtually spotless (with the possible exception of Navi, at whom 3D Dot Game Heroes also makes a well-placed jab). In a single swipe, Ocarina of Time hacked away nearly half of what made Zelda great: an overworld that actually was a pleasure to explore. Only the combination of a host of new elements helped the series to recover from that blow, but it definitely marked the obvious start of a shift for the worse (one that explains a lot of the vague complaints that people voice about newer Zelda titles without really saying specifically what they're complaining about). I could have gone into that in even more depth than I did in the body of the review, but I was already over my desired word count as it was.
The review, like 3D Dot Game Heroes itself, is aimed at people who appreciated the sense of wonder and exploration that Zelda stood for pre-OoT.
One of the central points of the review is that 3D Dot Game Heroes goes back to the likes of A Link to the Past and from there evolves it in a different direction. I'm not just mentioning the Hyrule Field thing here in my response to the feedback, either. It was stated in the review. The reader didn't see red the minute I insinuated that Ocarina of Time and its successors were less than perfect can then reason that "Well, I never played Zelda for exploration or adventure," and it should be apparent at that point that 3D Dot Game Heroes won't please him as much as it did me. That's the sort of realization that should in turn help him to say "And since exploration and adventure aren't important to me, I should bump this score down a few pegs to figure out how well the game will or won't work for me."
I'm aware that some will find my very failure to bow before the altar of Ocarina of Time to be a major transgression. Many of those people never thought the old Zelda games were all that hot, though, and loved Ocarina of Time to pieces. They're not really who this game is for, though. So I had to decide who I wanted to tailor an extremely favorable review to: people who will absolutely love the game and should be told about it in no uncertain terms--terms that align with the score I ultimately awarded it--or people who I can still identify with (because I still enjoyed Ocarina of Time and agree with the assertion that despite any flaws, it remains one of the best adventure games ever created) but who require all sorts of "soft" words to accompany each claim I make. The latter wouldn't have resulted in a review that worked for anyone, because I wouldn't have been able to really communicate what makes the game compelling for its real audience in a convincing manner.
If some people come away from this review feeling that I'm an idiot who actually prefers the old Zelda titles to Ocarina of Time, well, I can live with that. Mostly because it's true.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world