I was with most of the review, but I lost interest in the last three paragraphs. Maybe that's just me, I'm beginning to wonder about my attention span these days, grad school is definitely challenging it with some of the dryer readings... but I digress.
I feel this reviews makes some very strong points and gave me a really good sense of what the game would be like... but I didn't walk away feeling the same way you did. As a Katamari fan, the thought that all the levels were rehashes seemed really sketchy to me from a developer's standpoint. Certainly it's hard to justify a $60 price tag with rehashed levels. I know you try to sell us on the game in the last paragraph but it's not working for me. Every point you make you challenge with another point.
You say the game is all about nostalgia... but then you point out they didn't include the original music. You say there's a lot of stuff to do on the side, but then you say there isn't any online multiplayer or really much content outside of what we've already seen.
Perhaps most confusingly, though, you say that the game is nothing new but then say you can roll around the cosmos picking up planets. That is distinctly new. I feel like you should've cut this review down a lot and talked more about that. You get it right at the beginning: what anyone wants out of a Katamari game is the ability to get huge and pick up crazy shit. So why don't you talk more about how huge you can get? Just a brief mention doesn't seem to cut it. Similarly, what are these new levels you mention? What are they like?
These are the questions I come away from the review with. The writing is pretty solid, you've improved a lot in that regard. Now you just need some focus.
I feel this reviews makes some very strong points and gave me a really good sense of what the game would be like... but I didn't walk away feeling the same way you did. As a Katamari fan, the thought that all the levels were rehashes seemed really sketchy to me from a developer's standpoint. Certainly it's hard to justify a $60 price tag with rehashed levels. I know you try to sell us on the game in the last paragraph but it's not working for me. Every point you make you challenge with another point.
You say the game is all about nostalgia... but then you point out they didn't include the original music. You say there's a lot of stuff to do on the side, but then you say there isn't any online multiplayer or really much content outside of what we've already seen.
Perhaps most confusingly, though, you say that the game is nothing new but then say you can roll around the cosmos picking up planets. That is distinctly new. I feel like you should've cut this review down a lot and talked more about that. You get it right at the beginning: what anyone wants out of a Katamari game is the ability to get huge and pick up crazy shit. So why don't you talk more about how huge you can get? Just a brief mention doesn't seem to cut it. Similarly, what are these new levels you mention? What are they like?
These are the questions I come away from the review with. The writing is pretty solid, you've improved a lot in that regard. Now you just need some focus.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."
