:) a little light on the entire "The RZA is a genius", "the way the cinematics blend with gameplay is mostly effective", and "the pacing is perfect" stuff.
But it's interesting to read the impressions of someone who didn't like the platform elements. I.. don't know, though... the complaint I have is that it's so obviously scripted. There's not a single alternative path anywhere in sight. The only time there was one (Okiku's story), I just ended up going the wrong way..
Another thing.. the rope. Come on - you have one focus move, where you can aim the angle of the cut. :D
"...willing to wait out a little longer, though, you can unleash an even deadlier attack that can instant-kill everyone in the area.
However, with such a simple formula, the game can easily fall into the trap of becoming repetitive."
I'm extremely envious of how you cut the sentences down and get to the point. The narrative that runs between the paragraphs as well - this is very good, and helps the reading flow.
But about the game - there are a lot of things you can do between the combos and the overfocus. The bigger enemies really should be defeated by a timed block and an aimed focus- cut, for example.
But it's interesting to read the impressions of someone who didn't like the platform elements. I.. don't know, though... the complaint I have is that it's so obviously scripted. There's not a single alternative path anywhere in sight. The only time there was one (Okiku's story), I just ended up going the wrong way..
Another thing.. the rope. Come on - you have one focus move, where you can aim the angle of the cut. :D
"...willing to wait out a little longer, though, you can unleash an even deadlier attack that can instant-kill everyone in the area.
However, with such a simple formula, the game can easily fall into the trap of becoming repetitive."
I'm extremely envious of how you cut the sentences down and get to the point. The narrative that runs between the paragraphs as well - this is very good, and helps the reading flow.
But about the game - there are a lot of things you can do between the combos and the overfocus. The bigger enemies really should be defeated by a timed block and an aimed focus- cut, for example.
