Interesting point about the game's cutscenes. I loved what Retro did with the first Prime; it was a very immersive game that used its technology to really make you feel the isolation and solitude that made Samus's character. I mean, there's no dialog in the game, but I always felt that there didn't need to be. I didn't mind Samus's narration in Fusion at the time since I liked that they were further developing the character... but you're right, the SA-X scenes were fantastic enough that you really didn't need a script to convey what Samus was feeling. Also, giving her a supporting character to converse with was absolutely the wrong move.
I'm probably never going to write a Fusion review now because you've summed up my thoughts perfectly. It's not bad, and like you said, the problem isn't that the game is too linear. It's that it's too confined, and made me feel caged in. I think Prime is still the series high point in this regard, as it actually leads you along a very linear path, but it never feels that way.
I'm probably never going to write a Fusion review now because you've summed up my thoughts perfectly. It's not bad, and like you said, the problem isn't that the game is too linear. It's that it's too confined, and made me feel caged in. I think Prime is still the series high point in this regard, as it actually leads you along a very linear path, but it never feels that way.
You exist because we allow it. And you will end because we demand it.
