Just interviewed Dan Pinchbeck, the brain behind Dear Esther, about his new project, games in serious academia, and the nature of first-person engines. Without a doubt, the most interesting interview I've ever done. What a brilliant mind that man has, and such a passion for his art and research.
The other day interviewed Vince D. Weller, Iron Tower Studio head honcho and project director of The Age of Decadence. The two are like polar opposites, but equally fascinating to listen to. Where Weller is more than happy to stand up and be counted, discussing the industry's problems and creating games he loves because no one else is doing them, Pinchbeck seems to have this astonishing patience and love of what games developers are doing, and working out how to learn from big commercial companies when applying the theory to more oddball releases. Both have a real passion for their work, but it seems to originate from a completely different place. Weller's frustrated with the scene; Pinchbeck bloody loves it. And, as a result, we get the same breed of radically different, absolutely superb ideas about our medium.
Do tune into Resolution in the near future to read the resulting articles. I'm not just saying that as a plug; I genuinely think they'll be really interesting and valuable.


wolfqueen001 Feb 23, 2009
Lewis Blogger Feb 23, 2009
What interesting content do you referreth to? Gary and Jonathan both have work in this coming mag.
Oh, and did I mention the podcast yet? Yeah, we're doing a podcast. How nouveau. That should be online for your listening pleasure(???) on Sunday.
Suskie Feb 23, 2009
wolfqueen001 Feb 23, 2009
You're doing a podcast, though?! That's totally way cool.