Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Kingdom Hearts Re: Chain of Memories (PlayStation 2) artwork

Kingdom Hearts Re: Chain of Memories (PlayStation 2) review


"A departure from the hit-the-x-button gameplay of the rest of the series, this system is lauded as either brilliantly strategic or pathetically broken. I myself call it strategically pathetic, but I like it nonetheless."

I have trouble admitting that I like the Kingdom Hearts series. Any time I do, the other person inevitably asks “Isn’t that the one with the Disney characters?”

This is followed by an awkward silence, broken by me saying something about getting another drink before I slink off to some back room to shed tears of shame.

Chain of Memories, to its credit, has less of a Disney influence than the other games. At the same time, I can’t recommend it to newcomers because it relies on an emotional attachment to the main characters, which you have to play through Kingdom Hearts 1 to achieve... and THAT game is filled with Disney to the brink of bursting from all the happy faces.

Chain Memories begins where the first game left off. We find Sora and his stalwart companions Donald and Goofy in the aptly named Castle Oblivion, where the memories “in their heart” (you’ll see this phrase a lot) take physical form. What this boils down to is a play-through of the stages from the first game. The twist that keeps this interesting is that the whole time Sora is slowly losing his memories, and the process is driving him insane. Watching Sora be mentally and emotionally tortured as he forgets the people he loves is a surprisingly fulfilling experience.

Through all of this, Sora’s taunted by a bunch of guys (and one girl) in fashionable black cloaks, known by the collective moniker of The Organization. You aren’t given a lot of information about them, just enough to keep them mysterious, which combined with their taste in clothing lends them an impressive air. When they show up, you’re simultaneously struck with a desire to fight them, because they’re so cool, and a desire to save your game, because you never know what kind of wild card they have up their sleeves.

Speaking of cards, Chain of Memories is best known for its controversial battle system, the “card system.” A departure from the hit-the-x-button gameplay of the rest of the series, this system is lauded as either brilliantly strategic or pathetically broken. I myself call it strategically pathetic, but I like it nonetheless.

First of all, when I say card system, I’m not talking Yu-Gi-Oh. This isn’t two guys staring dramatically at each other while playing a game of poker. Chain of Memories remains an action game. It’s just that your actions are decided by playing cards in a glorified version of War. Some are attack cards, some are magic cards, some are items. Each card is numbered, and the basic idea is that, if used at the same time, a higher card beats a lower card. A zero card beats anything if played after it, and nothing if played before. When you run out of cards, you have to spend time reloading your deck, during which you are extremely vulnerable.

Where things get interesting is in the combos. Basic combos can be done by stringing any three cards together and performing them as a single action. The benefit to this is that the combined cards all have the value of their sum, making combos hard to break (though watch out for those zero cards). Also, if you combine the right series of cards, you pull off a “sleight.” These are special moves that range from a flurry of physical attacks to classic power-moves like Flare and Holy. The downside to combos is that you lose the first card in the combo until the next battle, making it in your best interest to end battles quickly if you’re going to rely on them or risk having a deck of three cards.

This may sound complex, but a lot of the strategy of the game takes place outside of combat, where you build your decks. In fact, actual fights can feel a bit like running a program. They can also get repetitive, especially when you find you need to level, as you see the same moves performed constantly (and usually in the same order). On the other hand, there’s something insanely gratifying about seeing a deck you built operate like clockwork, albeit clockwork that beats the shit of things. It might not have the on-the-spot strategy of a collectible card game, but it does have the satisfaction of successful pre-planning... in this case, visualizing pounding your opponent into the dirt and then doing so. The graphics help a lot with this, as Sora’s moves are pretty cool to watch.

Still, this is important: If you’re not willing to put the time into making a good deck and adjusting it as the game progresses, you’ll find battles start to become less startling displays of sleights and more agonizing clashes of ineffective low level cards. Basically, if you like programming or tactical games, the card system should appeal. If you’re more a fan of on-the-spot action or button mashers, stay far away.

The stages also progress via the cards. Essentially, every world is made up of a series of undefined rooms. You play map cards to dictate the attributes of each room. This may sound interesting, but trust me, it’s not. Since each room looks roughly the same, a world consists of a lot of running through the same environment, getting into fights as you choose (since enemies are pretty easy to dodge), and suppressing yawns. There’s absolutely no exploration value to this game. It’s simply pounding your way through the stages to get to the next boss and cut-scene. But hey, at least they’re cool bosses and cut-scenes.

Chain of Memories has a lot going for it in the uniqueness department. Unfortunately, like most unique games, it’s hard to give it an accurate score. So I’ve developed a rate-it-yourself system for this one. We’ll start with my base of 8. Take away 4 if you think the card system won’t appeal to you. Take away another 2 if you’ve never played a Kingdom Hearts game. And if you absolutely hate Disney characters, take away 8.



zippdementia's avatar
Freelance review by Jonathan Stark (December 24, 2008)

Zipp has spent most of his life standing in an open field west of a white house, with a boarded front door. There is a small mailbox there. Sometimes he writes reviews and puts them in the mailbox.

More Reviews by Jonathan Stark [+]
Mario Kart 8 (Wii U) artwork
Mario Kart 8 (Wii U)

Mario Kart 8 is fun. It creates a racing experience that is fast-paced and full of adrenaline, while still retaining that classic Mario Kart zaniness. And that’s important, because somewhere in the last few years, the series felt like it was losing its sense of identity.
The Last of Us (PlayStation 3) artwork
The Last of Us (PlayStation 3)

Instead, Joel’s personal motives are called into question. As his protection of Ellie becomes more and more desperate, the astute gamer will not be able to escape wondering whether Joel is trying to replace his own lost family with this little girl—leading her into an unbalanced emotional reliance in the process.
Tomb Raider (PlayStation 3) artwork
Tomb Raider (PlayStation 3)

It’s impressive to see Tomb Raider go from setting up frightening encounters with wolves, to getting your blood pumping right before a shoot out, to giving your trigger-finger a break and making you get cerebral with a puzzle or two.

Feedback

If you enjoyed this Kingdom Hearts Re: Chain of Memories review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Kingdom Hearts Re: Chain of Memories is a registered trademark of its copyright holder. This site makes no claim to Kingdom Hearts Re: Chain of Memories, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.