199X starts off with a trigger warning. Yeah, it’s going to be that kind of game: a homebrew RPG Maker affair with stock graphics and a preachy message that aims to make the player feel like an awful human being.
Not even fifteen minutes in, you find yourself trapped in a hospital that an invisible narrator won't let you leave until you’ve explored five nearby hot spots. Which is fine; this is a thing that happens. Only 199X demands more of you. If you want to do something as monumental as go outside, you need to advance every dialogue option for every hot spot, revisiting and exhausting every conversation bracket available because it’s very important you take the time to digest every little thing the game has to say. Only then are you permitted to leave. I’ve been in these kinds of situations before, so I settled down and prepared myself for a couple of hours of being arrogantly lectured by a clumsily constructed video game. Only, that never happened.
Staff review by Gary Hartley (May 11, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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