It will surprise some when I mention that Gurumin: A Monstrous Adventure was a 2004 release. Maybe you’ll point frantically at the early 2007 PSP version, but that was just a port of the Japanese exclusive PC issue of 2004. It was a good port – It had to be to have site EiC, Jason Venter, rave about a non-Nintendo exclusive – but it’s a little curious that it’s taken over a decade to come full circle. It’s not like the handheld copy was poorly received – it did very well for itself, and, even before that, many people were happy to suffer through moonspeak PC Gurumin to get their fix of adorable 3D action-adventuring.
It just meant missing out on the translated tale of Parin and her whimsical war against the phantoms who vie to take over a world inhabited by monsters that only children can see. That’s okay: I’ll fill them in with what I've learnt. Twelve-year-old girl, Parin, wages a whimsical war against surly phantoms in order to protect the world of monsters only she, as the only child in her boring village, can see. It’s a simplistic tale, where she needs to rescue her monstrous chums and then reclaim their furniture to uncover more and more of the map to explore. Although there are only five different level backdrops included, they all come with their own unique nuances; some delve through winding forests that sport the odd sentient tree who grow bombs instead of acorns and are happy to dump them on your head. Some carve their way through forgotten ruins where spiders lazily assault you or ask you to plot dangerous treks through winding mountain paths or through crumbing rock ledges above pits of bubbling lava.
Staff review by Gary Hartley (April 09, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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