Staff reviews
4,733 reviews · showing 4,301–4,320
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Staff PlayStation
Einhander review
Enter Einhander: the German codename meaning, ‘one-armed’, because of the ships’ single manipulator arm. The Selenians would use the Einhander crafts to be, in effect, kamikaze information gatherers. The instruction booklet tells us that…
Marc Golding · January 14, 2004
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Staff PlayStation
Castlevania: Symphony of the Night review
What is instantly noticeable about SOTN, is the fluidity that the main character, Alucard, moves about with. He is like poetry in motion, his cape billowing behind him as he stalks, his movement decidedly confident and surging. His joints…
Marc Golding · January 14, 2004
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Staff PlayStation
Alone in the Dark: The New Nightmare review
The game returns to the heavily coloured Lovecraftian roots of the original outing. The story is traditional in its potential for spookiness. Some shady setup is hinted at in the intro, and we witness Edward Carnby and Aline Cedrac go down…
Marc Golding · January 14, 2004
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Staff SNES
Castlevania: Dracula X review
Great music has always been a Castlevania staple and though the music is competent it is far from great. They have done further remixes on the already remixed soundtrack from IV, and they have made the simple error of trying to fix…
Marc Golding · January 13, 2004
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Staff SNES
U.N. Squadron review
The graphics are amazingly close to the arcade version. The sunsets burn brightly in our eyes, the enemy bases built up in caverns and mountain walls are detailed and atmospheric. Thunderous tracks work hard at making us feel the urgency…
Marc Golding · January 13, 2004
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Staff SNES
The Legend of Zelda: A Link to the Past review
Miyamoto and company welcome you to enter dark caverns and dismember segmented desert worms. Be wary of them; their movement is aberrant, erratic. Buy your wares in shops, but buy them also in shallow places beneath the waterfalls. Fairies…
Marc Golding · January 13, 2004
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Staff SNES
Super R-Type review
If there was any fun left to be had while playing Super R-Type, after considering the weak sounds, horrid slowdown, and the excessive tedium that the unrewarding difficulty curve creates, it is out the window at this point. Enduring all of…
Marc Golding · January 13, 2004
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Staff SNES
Super Metroid review
Nintendo's game is immediately engaging, taking you from a powerful cinema and starting you off with a boss encounter and a thrilling, timed escape sequence that shrewdly doubles as a training ground for your basic skills. And Super…
Marc Golding · January 13, 2004
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Staff SNES
Super Mario World review
SMW has too much going on for you to tire of it, to be finished with it. It goes on and on, and you can pick it up at any given time, and indulge in what seems like a never-ending journey of different routes, alternate twists and turns…
Marc Golding · January 13, 2004
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Staff SNES
Super Castlevania IV review
Take Simon through a slow build of Castlevania content. His first level push will allow you to experience the stirring new anthem, Simon’s Theme, and provide decent warm up whipping action. Knee-deep in rushing crystal waters, make your…
Marc Golding · January 13, 2004
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Staff SNES
Super Bonk review
Bonk is a little caveman with a big heart... and head. His cranium takes up about 80% of his total size, but you wouldn't think it from his display of idiocy to start off this newest adventure. King Drool, the once massive dinosaur tyrant…
Marc Golding · January 13, 2004
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Staff SNES
Space Megaforce review
I would be amiss if I didn't mention the kitsch factor that fits unusually snugly into Megaforce's makeup. The bosses are very creatively conceived. They are mechs yes, but their appearance and varying attacks must be seen to be fully…
Marc Golding · January 13, 2004
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Staff SNES
Soul Blazer review
There was a time when you’d play a game like The Legend of Zelda, and feel that strong emotional attachment grow with every swing of your sword. Today, you play games like Final Fantasy 8, and feel a similar (but not quite the same) sort…
Marc Golding · January 13, 2004
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Staff SNES
R-Type III review
The knock on R-Type III is that it is insanely difficult, and it's not of the frustrating 'this game cheats!' ilk either. The control is absolutely flawless, so that when you die, it's your fault, and you'll know it. You'll respect the…
Marc Golding · January 13, 2004
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Staff SNES
Phalanx review
The generic shooter elements are all here; changing ship speed on the fly, the unimportant story, four weapons that can each be powered up several times over, and the necessary ‘weapon twist’, which is what separates one shooter from any…
Marc Golding · January 13, 2004
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Staff SNES
Out of This World review
The game looks like something manifested from the pages of a H.P. Lovecraft novella. Nightmarish scenery wraps itself around Lester, from the rocky terrain beneath his feet, to the jagged mountain range in the distance, to the strange…
Marc Golding · January 13, 2004
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Staff SNES
Lagoon review
And my goodness, how Lagoon PLAYS. The 'sword' that you wield is little more than a potato peeler. Its range is excruciatingly limited, and that coupled with inane collision detection makes for horrible battles. The fact that EXCESSIVE…
Marc Golding · January 13, 2004
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Staff SNES
Imperium review
Imperium's power up system takes a bit of practice to master, and Vic Tokai only offer us three continues. As such, the game will seem challenging on even the Easy and Normal modes at first for most players. But after a day or so, most…
Marc Golding · January 13, 2004
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Staff SNES
Gradius III review
Gradius III, being one of the first shooters to grace the then fledgling Super NES console, is plagued with more than its fair share of slowdown. It’s not so noticeable in the manageable confines of the Easy game, but crank the hard meter…
Marc Golding · January 13, 2004
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Staff SNES
Final Fight review
Wielding pipes and swords in addition to being able to toss about knives helps keep the gameplay fresh, as your actual hand-to-hand repertoire is limited to pounding one button continuously to unleash a series of kicks and punches before a…
Marc Golding · January 13, 2004




















