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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Just Dance 4 (Wii U)

Just Dance 4 review (WIIU)

Reviewed on December 30, 2012

You might not realize it, but even simple repetitive motions like lifting your arm and then lowering it can start to take a toll on a person—most particularly someone who spends his days sitting in an office chair and typing words about video games—and that’s even before you start lifting your legs up high, or twirling in circles like a rose petal caught in a whirlwind.
Warriors Orochi 3 Hyper (Wii U)

Warriors Orochi 3 Hyper review (WIIU)

Reviewed on December 30, 2012

Properly equipped, your warriors have amazing range and can cleave through hordes of enemy soldiers, even on the Normal difficulty setting. Special moves are also available and they can inflict even more damage, but in general you can save those moves for the more challenging bosses that sometimes storm the field. Those more gifted foes mostly block your slower special attacks unless you wait until they’re open, so you’ll be forced to also block attacks and wait for a limited opening if you want to unleash some real pain.
Tank! Tank! Tank! (Wii U)

Tank! Tank! Tank! review (WIIU)

Reviewed on December 24, 2012

Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies.
Midway Arcade Origins (PlayStation 3)

Midway Arcade Origins review (PS3)

Reviewed on December 22, 2012

If you grew up around arcades, Midway Arcade Origins is likely to disappoint you because many of the games simply don’t control the way you remember. Home conversions did a great job of making the classic arcade titles function on inferior hardware, and yet these new releases abandon that refinement in favor of ill-advised faithfulness to old code that no longer matches contemporary hardware.
Rabbids Land (Wii U)

Rabbids Land review (WIIU)

Reviewed on December 16, 2012

The game changes up who faces who during each event, which keeps things relatively even and ensures that no single player is always stuck going up against a computer opponent. Still, the whole process is definitely the most fun if you are competing with at least two human friends… even though that means you’ll be passing the gamepad and any other controllers around the room as if they’re participants in a game of musical chairs.
Game Party Champions (Wii U)

Game Party Champions review (WIIU)

Reviewed on December 16, 2012

However, the game is more challenging for newcomers than the developers likely intended, mostly due to the control scheme. The game simply requires more precision from the touch pad than it allows. For instance, the Basketball attraction features three hoops that move toward the screen, then recede or spin. You have to move the gamepad to affect the direction your arrow points, and then you have to swipe the stylus just the right amount so that you throw the ball hard enough but not too hard.
Disney Epic Mickey 2: The Power of Two (Wii U)

Disney Epic Mickey 2: The Power of Two review (WIIU)

Reviewed on December 11, 2012

Unfortunately, Disney Epic Mickey 2: The Power of Two is a disappointment compared to its imperfect but promising predecessor. The ambition and inventiveness that were so evident the first time around have been obscured by a sloppy retread that may well leave you wondering why anyone bothered to create it.
Wipeout 3 (Wii U)

Wipeout 3 review (WIIU)

Reviewed on December 07, 2012

Courses in Wipeout 3 feature a variety of obstacles, but for the most part the differences between one hazard and the next are cosmetic. You’ll need to swim across pools of murky water sometimes, but in general you are running along platforms that are suspended above a massive liquid field. Falling into soup when you’re not supposed to will knock you back to the last checkpoint.
Sonic & All-Stars Racing: Transformed (Wii U)

Sonic & All-Stars Racing: Transformed review (WIIU)

Reviewed on December 05, 2012

The new tracks also do a great job honoring their source material. Of particular note is the NiGHTS Into Dreams stage, which finds you flying through the familiar orange rings and even chasing after a fat ballerina on an oversized ball who crashes through walls just like one of the bosses in that classic title. It’s quite spectacular and it shows that Sumo Digital really is familiar with the previous titles that inspired this kart racer.
Nintendo Land (Wii U)

Nintendo Land review (WIIU)

Reviewed on December 03, 2012

Around half of the rides are single-player affairs, which is disappointing because the game really has the best shot at longevity when you’re experiencing it with a few friends. However, those single-player events also tend to be the most challenging. That fact at least adds to their potential replay value if you’re stuck alone with your disc.
Scribblenauts Unlimited (Wii U)

Scribblenauts Unlimited review (WIIU)

Reviewed on December 02, 2012

That’s about as nasty as the game will let you get. If you try to toss potentially offensive nouns into the mix, or if you try to use “sexy” or even “bloody” as an adjective, you won’t have any luck. The game is mostly G-rated, and really that’s just fine. It helps make things all the funnier when you find unlikely combinations and engineer humorous outcomes.
Assassin's Creed III (Wii U)

Assassin's Creed III review (WIIU)

Reviewed on November 30, 2012

Connor is a difficult character to like in some respects, because he has little interest in the plight of the patriots except as it relates to the security of his own people. He tends to act a bit like an overgrown child in some instances, lashing out at the people around him, then trusting them and helping them only a short time later. If he’s not the perfect hero, though, at least his shortcomings make him seem human.
SiNG Party (Wii U)

SiNG Party review (WIIU)

Reviewed on November 26, 2012

SiNG Party feels like a genuine karaoke experience. If you’ve been thinking about potentially picking up a dedicated machine for that purpose but you already own a Wii U, the game would actually be a great alternative...
New Super Mario Bros. U (Wii U)

New Super Mario Bros. U review (WIIU)

Reviewed on November 24, 2012

The original Super Mario Bros. games were quick to move from one idea to the next, and certainly it’s easy to see why developers would do the same thing here, but New Super Mario Bros. U does a better job of reminding the player how awesome the franchise has been over the years than it does delivering a new batch of that same old magic.
Call of Duty: Black Ops II (Xbox 360)

Call of Duty: Black Ops II review (X360)

Reviewed on November 18, 2012

I was curious to see how the sci-fi elements would play out. Now that I’ve seen them in action, they’ve left me wanting more of the same. One early mission has the heroes strap rocket gliders to their back and descend toward a jungle canopy, which is a cool introduction. Another mission finds your character working his way through waterlogged streets while avoiding automated drones that patrol the area (not to mention floating vehicles that have been swept up by the rushing liquid).
Medal of Honor: Warfighter (Xbox 360)

Medal of Honor: Warfighter review (X360)

Reviewed on October 30, 2012

The plot isn’t the only thing that jumps around a lot, though. Gameplay style also varies to a surprising degree, and I was somewhat startled by the realization that many of my favorite scenes were those that feel the least like they belong in an FPS title.
Skylanders Giants (Xbox 360)

Skylanders Giants review (X360)

Reviewed on October 28, 2012

Even when it’s not adding new features, Skylanders Giants represents an improvement over its capable predecessor. Level design doesn’t take you through quite the obvious variety of areas, but there are some truly ambitious areas that should definitely stand out in your mind. In one chapter, the characters visit a world with animatronic inhabitants and can activate a switch to animate them (or press it again to render them motionless once more).
Try Not to Fart (Xbox 360)

Try Not to Fart review (X360)

Reviewed on October 24, 2012

When button icons appear, you need to press and hold the button or buttons indicated until the icons start to flash, at which point you need to release them. If you press the wrong button, you’ll sneak a fart that lasts until you release that button. If you fail to release a given button in time, there’s also a small penalty. The same is true if you don’t swiftly enough press any button at all.
Borderlands 2 (Xbox 360)

Borderlands 2 review (X360)

Reviewed on October 16, 2012

There are an insane number of guns in the game, and they grant some nice boosts to the damage you inflict. Your character can’t equip weapons that are too powerful, though, so there’s always motivation to level grind together with friends, and to set up impromptu weapon swaps when you’re meeting up after playing in separate parties with other chums. Almost as if by accident, Borderlands 2 becomes a very social game.
Code of Princess (3DS)

Code of Princess review (3DS)

Reviewed on October 09, 2012

It’s easy to appreciate each of those characters, from the busty heroine, to the shifty young bard, to a disinterested necromancer and a brutish fellow who likes cuddly forest animals. There is enough charisma here to support a properly lengthy RPG, which means that one of the greatest tragedies in Code of Princess is the fact that the writers weren’t given time to more fully explore the themes and story.

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