Titan's Tower (Wii U) review
"Titan's Tower is frankly better than I expected, but not by a large enough margin to earn a recommendation."
Saying that Titan's Tower is the best RCMADIAX game I've yet played is easy enough, because it's absolutely true, but that faint praise doesn't amount to much. It's a bit like saying Brunhilda is the least awful of the wicked stepsisters some poor nobleman once must have gotten stuck dating instead of Cinderella.
Released on Wii U in late 2016, Titan's Tower automatically trumps the developer's other output because it actually features more than a single sound effect, because the graphics are reasonably detailed and complement the gameplay, because the controls are quite tight in general, because the concept hasn't been done to death (comparatively speaking) and because I didn't come away feeling like I was just fleeced. Of course, part of my not-quite-satisfaction comes from the knowledge that I got the game on sale. I spent only $0.99 instead of the usual $1.49. If you were looking for a bargain hunter, you just found him!
In Titan's Tower, you play a little character (a titan, maybe?) who lives in a mostly black world. The walls that rise to either side are completely black. Balconies extend from them, periodically, as do spikes (for some reason) and bits of foliage. Occasionally, there are large gashes in the walls, as if someone took a bite out of them. In the backdrop, you see the faint outline of other towers, with a dark blue sky that gives the impression of night sky. Oh, and there are ambient noises. Yes, in an RCMADIAX game. Birds are chirping, like on one of those relaxing sounds CDs you might find playing at an in-store display, next to the greeting cards.
Staff review by Jason Venter (June 22, 2017)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.
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