Galaxy Blaster (Wii U) review"Galaxy Blaster is one of the publisher's worst games to date, and you'd do well to avoid it." |
Galaxy Blaster, the latest Wii U release from RCMADIAX, is a bad game that the publisher has now decided to inflict upon gamers twice. It first arrived on 3DS in 2016, but I never played that previous edition. I finally decided to give the title a shot this week when it hit Wii U, because after all, it only costs $1.49.
The goal in Galaxy Blaster is to secure a high score. In typical fashion (for the developer), there is no system in place to save your score once you exit your session and there is no leaderboard that might allow you to gloat if you manage a better performance than your friends.
In this particular RCMADIAX title, you obtain a high score by firing balls from a paddle that sweeps back and forth across the bottom of the screen. Your shots have to connect with falling pieces of debris, which seem to be placed entirely at random. The paddle doesn't stop moving. It just heads to the left, hits that invisible barrier, rebounds to the right, hits that barrier, and heads left again. This loop repeats as long as you survive without letting a hunk of junk reach the bottom of the screen, and without too many of your shots missing their targets.
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Staff review by Jason Venter (July 22, 2017)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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