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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Punch-Out!! (Wii)

Punch-Out!! review (WII)

Reviewed on May 25, 2009

I always enjoyed the portraits and the clever little sayings that opponents offered in the NES installment, but such elements could only go so far. Movements in the actual ring were likewise limited by hardware. This time around, things are much more convincing throughout. King Hippo laughs arrogantly as he faces you, as if insulted that such a puny challenger would dare to face him. Upon finding himself lying on the mat, Soda Popinski will resort to swigging liquid from a bottle before rising to his feet in a rage.
ZEN Pinball (PlayStation 3)

ZEN Pinball review (PS3)

Reviewed on May 24, 2009

The problem I encountered is that the "quick" matches are often too intimidating for inexperienced players. They amount to a score race, with every competitor playing simultaneously and trying to hit 5,000,000 (or some much higher number) before his worthy opponents. However, there are often penalties in place that take away as much as half of any score amassed. It's easy to quickly fall into a pattern where you have somewhere around 3,000,000 total points, gain around 300,000 on a new attempt, then lose 10% of your total and fall right back to where you were... again and again and again. Unless you're joined by someone more proficient, matches can last an eternity.
Dokapon Journey (DS)

Dokapon Journey review (DS)

Reviewed on May 19, 2009

Perhaps the most disappointing difference this time around is that winning against your rivals is no longer an opportunity to serve a huge dish of delicious humiliation. One of the best things about Dokapon Kingdom was the number of ways in which you could poke fun at a rival after besting him in battle. Here, things seem more straight-forward. You can still rob a liberated town or steal a purse full of gold, but that's not as exciting as—and you'll pardon me, I hope, if this sounds juvenile—giving someone a poo-shaped hairstyle.
Excitebots: Trick Racing (Wii)

Excitebots: Trick Racing review (WII)

Reviewed on May 12, 2009

Each time you manage a long power slide, you could earn anywhere from one to five stars. Launching into the air and staying there for a lengthy period of time also yields a similar reward, as does weaving between perilous stands of trees or even crashing spectacularly. There's a substantial bonus if you cross the finish line first, but the person who wins is ultimately the one who bags the most stars.
Dragon Quest V: Hand of the Heavenly Bride (DS)

Dragon Quest V: Hand of the Heavenly Bride review (DS)

Reviewed on May 10, 2009

Narrative strength is one of two important elements that make Dragon Quest V such an adventure. Monster recruitment is the other. As you wander the land, you'll defeat all manner of beasts that should be familiar to those who have been enjoying the franchise from the beginning. Sometimes, you'll have the opportunity to add those creatures to your army. They'll fight by your side, whether you choose a feisty little brownie or a healer or even a fierce golem. Much of the game is spent with only a few human companions available—as dictated by the furiously twisting plot—so your path to success requires that you cultivate working relationships with monsters.
Plants vs. Zombies (PC)

Plants vs. Zombies review (PC)

Reviewed on May 05, 2009

The addictive nature of Plants vs. Zombies comes as a bit of a surprise given the generally repetitive nature of its design. There are several available modes of play that switch things up with varying degrees of success, but they almost all come down to the same basic task: keep your brains in your cranium! Even the generous assortment of zombies that you'll face and the extensive cache of weapons at your disposal wind up feeling limited after awhile, but there's a good chance that you won't even care.
I'm Gonna Nurse You - Voice Plus!- (PC)

I'm Gonna Nurse You - Voice Plus!- review (PC)

Reviewed on April 28, 2009

Though each leading lady to a certain extent has her own personality, they mostly share an obsession for your penis and will request regularly that you prove your love for them with your genitals. Similarly, the moment when you first do the deed doesn't ever feel right. One minute you're chatting it up and the next you're swapping spit and falling onto the nearest surface for a quickie while your partner professes embarrassment but wiggles her body so you can penetrate deeper. Whether she's wearing a nurse's habit (the fetish this game is most clearly meant to satisfy) or a nun's habit (an odd inclusion, but one that works), your woman of choice behaves the same.
PopCap Arcade Vol 2 (Xbox 360)

PopCap Arcade Vol 2 review (X360)

Reviewed on April 22, 2009

Packed with three games typical of PopCap's output over the last year or so, the compilation brings brings something to the table that should appeal to just about everyone. For those who are just jumping into the whole casual gaming thing, for those who haven't taken their Xbox 360 consoles online and even for your grandmother or little sister who has barely touched her Xbox 360 Elite since you bought it for her this past holiday, the time to sit up and take notice has officially arrived.
Wanted: Weapons of Fate (PlayStation 3)

Wanted: Weapons of Fate review (PS3)

Reviewed on April 19, 2009

Wanted: Weapons of Fate falls quite comfortably into the third-person shooter mold. You can run up to someone and gut him with a squishy-sounding thrust of your knife to his stomach or throat when it suits you, but most of your energy is reserved for the exchange of flying lead as you duck behind destructible bits of the environment and hope that your aim is good enough to wipe out all of the thugs that are gunning for you. If you let yourself run out of ammo, the game can get very frustrating as enemies stand two feet away and pelt you with bullets while you hug a wall that you're using for cover and fiddle with the camera. There's perhaps no sound more frightening than the echo of a hollow chamber when you expected a bang.
Wheelman (PlayStation 3)

Wheelman review (PS3)

Reviewed on April 17, 2009

You'll have plenty of opportunities to go up against both gangsters and police as you tour Barcelona. Because Milo is a wheelman, many of the stages naturally involve a lot of interaction with other vehicles at high speeds. Besides leaping from ride to ride, you can stick to the one you currently have and use it like a battering ram. Much of the surrounding environment is more destructible than your current set of wheels, so you'll generally get to exchange a few bumps with your opponent as trees, motorcyclists and park benches fly to either side of your grill like hay swept away by a hurricane.
Sonic and the Black Knight (Wii)

Sonic and the Black Knight review (WII)

Reviewed on April 11, 2009

One thing I was pleased to find is that even though you can unlock familiar characters with their own styles of play, it's quite possible to speed through the whole game as Sonic. There are no more stops by fishing holes to find Froggie, no blind leaps as a heavy robot. Even when you're searching for hidden fairies, you're doing so with an emphasis on speed. Sonic and the Black Knight has the length to match and exceed nearly any Sonic the Hedgehog game you'd care to name and it does so with very little in the way of filler.
Secret Wives' Club (PC)

Secret Wives' Club review (PC)

Reviewed on March 05, 2009

Now instead of simply clicking through a bunch of text and making the occasional decision, you're asked to make choices from a menu. The three women you hope to "educate" are each assigned columns. Your goal is to please all three of the horny vixens. Each has numerous scenes from which to choose, all divided into categories for your convenience. Mostly, these relate to the state of the relationship and predict how things are about to go so that you can decide where to budget your time.
Prinny: Can I Really Be the Hero? (PSP)

Prinny: Can I Really Be the Hero? review (PSP)

Reviewed on March 02, 2009

Rather than working to avoid such situations, the developers do their best to replicate them numerous times throughout each zone. Stages seem to have been built specifically to trick you into making mistakes. You'll find moving platforms that look like they should require a double jump, only to to realize too late that they actually don't. Or you'll leap across a wide gap only to immediately run into a wall of waiting projectiles that you couldn't possibly have anticipated. Fireballs often come out of nowhere. Enemies materialize from thin air. Monsters float down from above when you had no idea they were even there. Too much of the experience comes down to tedious trial and error.
Street Fighter IV (PlayStation 3)

Street Fighter IV review (PS3)

Reviewed on February 28, 2009

Though I didn't find a convenient way to determine a competitor's skill level until after he beats me—or loses—that didn't actually work out too badly. I'm someone who likes to get right into another round of fighting, anyway, and the current system makes that easy to do. Besides that, lag is minimal. I've played quite a few matches and only once did I find things lagging. Really, the only complaint I have with online is the obvious one: scrubs. I don't mind that people almost always fight using Ryu, Ken or Sagat (I like some of those guys myself), but some players try to play mind games.
LocoRoco 2 (PSP)

LocoRoco 2 review (PSP)

Reviewed on February 18, 2009

As you work through each stage, you'll find that you don't actually control the slime. Instead, you can slightly tilt the perspective to the right or left using the PSP's shoulder buttons. This simple mechanic works very well, mostly because fleet-footed hazards are non-existent in the world of LocoRoco 2. Sliding about like an egg yolk in a frying pan wouldn't work if Mario-style jumps were required, but that's seldom the case here. Instead, the focus is on general movements.
Retro Game Challenge (DS)

Retro Game Challenge review (DS)

Reviewed on February 16, 2009

Retro Game Challenge features eight games in all. That doesn't sound like much, and in some ways it isn't. After all, we've seen compilations of classic games that boasted three, four... even seven or eight times that number. Keep in mind, though, that these are original efforts. More importantly, they're original efforts that—for the most part—are fun to play today while still retaining that distinct retro flavor (including a score tally that mentions how many objects you shooted and an innkeeper that asks you if you feel asleep).
Rygar: The Battle of Argus (Wii)

Rygar: The Battle of Argus review (WII)

Reviewed on February 07, 2009

Rygar inhabits a three-dimensional world. However, you'll be forced to deal with fixed angles. As you roam down a hallway and the map indicates that there are doors on either side, you'll need to guess at their precise location. Even in the very first stage, this results in confusion. You'll have to constantly compare Rygar's position on-screen with the little mini map in the corner, since a ledge that you need to jump and grab is more likely to blend in with the background than not. Perhaps it'll even be completely out of sight.
Left Brain Right Brain 2 (DS)

Left Brain Right Brain 2 review (DS)

Reviewed on January 27, 2009

The developers still haven't figured out how to produce a quality assortment of skill-based games. Luck still plays a larger role than it should and sometimes threatens to turn everything upside-down. In one stage, for instance, you have to dig fossils from a field of clay. Since you can't see your buried targets ahead of time, you basically have to tap the screen like a madman and hope for the best. This is an action that most people can easily perform with either hand, so any end results feel hollow instead of informative. Other diversions with more consistency fare better, like one where you push beach balls into large holes at the corner of the playing field, but in the end the available selection is a mixed bag.
The Maw (Xbox 360)

The Maw review (X360)

Reviewed on January 26, 2009

He might not look like much, but Maw is a powerful creature. As the game begins, he's about the size of a pot-bellied pig. You'll wander slowly across the rocky landscape and he'll follow in your wake, gobbling up the bulb-shaped creatures that pop out from shrubbery when you approach. As things progress, the continuous feasting results in growth and new abilities. Maw can eventually take to the skies, fire lasers from his eyes and even ram his way through solid stone walls. All he needs is a little bit of direction.
Dokapon Kingdom (Wii)

Dokapon Kingdom review (WII)

Reviewed on January 21, 2009

Early on you'll groan with disgust when you lose a fight and have to sit out for three rounds to recuperate. Before long, though, you're learning how to beef up your warrior with levels and equipment. You're mastering the fine art of swooping in for the victory just as two rivals have worn each other down to slivers of life. You're warping across the map to rest up at a safe town, or using items you've gathered to wreak havoc from afar. You're coming to understand that your opponents will always be lucky in battle but that maybe you can plan carefully and be luckier still.

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