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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Sonic and the Black Knight (Wii)

Sonic and the Black Knight review (WII)

Reviewed on April 11, 2009

One thing I was pleased to find is that even though you can unlock familiar characters with their own styles of play, it's quite possible to speed through the whole game as Sonic. There are no more stops by fishing holes to find Froggie, no blind leaps as a heavy robot. Even when you're searching for hidden fairies, you're doing so with an emphasis on speed. Sonic and the Black Knight has the length to match and exceed nearly any Sonic the Hedgehog game you'd care to name and it does so with very little in the way of filler.
Secret Wives' Club (PC)

Secret Wives' Club review (PC)

Reviewed on March 05, 2009

Now instead of simply clicking through a bunch of text and making the occasional decision, you're asked to make choices from a menu. The three women you hope to "educate" are each assigned columns. Your goal is to please all three of the horny vixens. Each has numerous scenes from which to choose, all divided into categories for your convenience. Mostly, these relate to the state of the relationship and predict how things are about to go so that you can decide where to budget your time.
Prinny: Can I Really Be the Hero? (PSP)

Prinny: Can I Really Be the Hero? review (PSP)

Reviewed on March 02, 2009

Rather than working to avoid such situations, the developers do their best to replicate them numerous times throughout each zone. Stages seem to have been built specifically to trick you into making mistakes. You'll find moving platforms that look like they should require a double jump, only to to realize too late that they actually don't. Or you'll leap across a wide gap only to immediately run into a wall of waiting projectiles that you couldn't possibly have anticipated. Fireballs often come out of nowhere. Enemies materialize from thin air. Monsters float down from above when you had no idea they were even there. Too much of the experience comes down to tedious trial and error.
Street Fighter IV (PlayStation 3)

Street Fighter IV review (PS3)

Reviewed on February 28, 2009

Though I didn't find a convenient way to determine a competitor's skill level until after he beats me—or loses—that didn't actually work out too badly. I'm someone who likes to get right into another round of fighting, anyway, and the current system makes that easy to do. Besides that, lag is minimal. I've played quite a few matches and only once did I find things lagging. Really, the only complaint I have with online is the obvious one: scrubs. I don't mind that people almost always fight using Ryu, Ken or Sagat (I like some of those guys myself), but some players try to play mind games.
LocoRoco 2 (PSP)

LocoRoco 2 review (PSP)

Reviewed on February 18, 2009

As you work through each stage, you'll find that you don't actually control the slime. Instead, you can slightly tilt the perspective to the right or left using the PSP's shoulder buttons. This simple mechanic works very well, mostly because fleet-footed hazards are non-existent in the world of LocoRoco 2. Sliding about like an egg yolk in a frying pan wouldn't work if Mario-style jumps were required, but that's seldom the case here. Instead, the focus is on general movements.
Retro Game Challenge (DS)

Retro Game Challenge review (DS)

Reviewed on February 16, 2009

Retro Game Challenge features eight games in all. That doesn't sound like much, and in some ways it isn't. After all, we've seen compilations of classic games that boasted three, four... even seven or eight times that number. Keep in mind, though, that these are original efforts. More importantly, they're original efforts that—for the most part—are fun to play today while still retaining that distinct retro flavor (including a score tally that mentions how many objects you shooted and an innkeeper that asks you if you feel asleep).
Rygar: The Battle of Argus (Wii)

Rygar: The Battle of Argus review (WII)

Reviewed on February 07, 2009

Rygar inhabits a three-dimensional world. However, you'll be forced to deal with fixed angles. As you roam down a hallway and the map indicates that there are doors on either side, you'll need to guess at their precise location. Even in the very first stage, this results in confusion. You'll have to constantly compare Rygar's position on-screen with the little mini map in the corner, since a ledge that you need to jump and grab is more likely to blend in with the background than not. Perhaps it'll even be completely out of sight.
Left Brain Right Brain 2 (DS)

Left Brain Right Brain 2 review (DS)

Reviewed on January 27, 2009

The developers still haven't figured out how to produce a quality assortment of skill-based games. Luck still plays a larger role than it should and sometimes threatens to turn everything upside-down. In one stage, for instance, you have to dig fossils from a field of clay. Since you can't see your buried targets ahead of time, you basically have to tap the screen like a madman and hope for the best. This is an action that most people can easily perform with either hand, so any end results feel hollow instead of informative. Other diversions with more consistency fare better, like one where you push beach balls into large holes at the corner of the playing field, but in the end the available selection is a mixed bag.
The Maw (Xbox 360)

The Maw review (X360)

Reviewed on January 26, 2009

He might not look like much, but Maw is a powerful creature. As the game begins, he's about the size of a pot-bellied pig. You'll wander slowly across the rocky landscape and he'll follow in your wake, gobbling up the bulb-shaped creatures that pop out from shrubbery when you approach. As things progress, the continuous feasting results in growth and new abilities. Maw can eventually take to the skies, fire lasers from his eyes and even ram his way through solid stone walls. All he needs is a little bit of direction.
Dokapon Kingdom (Wii)

Dokapon Kingdom review (WII)

Reviewed on January 21, 2009

Early on you'll groan with disgust when you lose a fight and have to sit out for three rounds to recuperate. Before long, though, you're learning how to beef up your warrior with levels and equipment. You're mastering the fine art of swooping in for the victory just as two rivals have worn each other down to slivers of life. You're warping across the map to rest up at a safe town, or using items you've gathered to wreak havoc from afar. You're coming to understand that your opponents will always be lucky in battle but that maybe you can plan carefully and be luckier still.
Cake Mania: In the Mix! (Wii)

Cake Mania: In the Mix! review (WII)

Reviewed on January 20, 2009

Momentum is important in Cake Mania: In the Mix, paramount even. If you can't maintain it along with a sense of working rhythm, the game will unapologetically eat you for lunch. It's quite humbling, really. On the face of things, this is a game about a hot little baker girl (or boy, or... grandpa?) dashing around to fill orders for cakes. Dig a little deeper, though, and it's a demanding time management sim that just doesn't quit.
Safecracker: The Ultimate Puzzle Adventure (Wii)

Safecracker: The Ultimate Puzzle Adventure review (WII)

Reviewed on January 19, 2009

Most of the time you play, you'll probably be thinking that you must have missed something. Sometimes the hero will muse about a possible solution and point you in the right direction, but typically that only happens once you've finally figured it out for yourself. Even then, he doesn't always have anything worthwhile to say. Suggesting that a safe looks like cipher puzzles from the Civil War is all well and good, but what if you have no idea what that even means? The game simply demands too much of the casual gamer that it is likely to attract.
Castlevania: Judgment (Wii)

Castlevania: Judgment review (WII)

Reviewed on January 15, 2009

Why would someone bother mastering the art of knocking someone into the air, canceling out of a ground-based combo to follow-up with an air attack and then come down with a crushing to finish things off when just waving the Wii Remote around in circles while holding the 'B' button proves equally effective? This game was made for old-fashioned button mashers.
Star Ocean: First Departure (PSP)

Star Ocean: First Departure review (PSP)

Reviewed on December 01, 2008

It's all quite basic and it works smoothly without any noteworthy hitches except the obvious one: it gets repetitive. By the time you reach the end of the game, you'll probably have faced more than 800 different enemy groups, with most battles won simply by spamming your basic sword strokes and perhaps the same projectile spell. You can experiment with numerous variations if you like, but there's no incentive to do so... especially since almost any rival can be overcome simply by level grinding (though frankly, that's seldom even necessary).
Bejeweled Twist (PC)

Bejeweled Twist review (PC)

Reviewed on November 26, 2008

As always, the basic goal is to clear three panels adjacent panels of a particular color: red, yellow, blue, green, white, orange or purple. Previously this was accomplished by moving a single piece through the grid, swapping out as you went. That mechanic is gone now. Instead, you move a circular patch over the field, position it wherever you think is best, then set a 'twist' into motion. This will cause the four pieces caught within that patch to turn clockwise a single quarter of a rotation. At that point, three or more connected panels will vanish and possibly even set a chain reaction in motion (if you were particularly clever).
Agatha Christie: Peril at End House (PC)

Agatha Christie: Peril at End House review (PC)

Reviewed on November 25, 2008

Peril at End House is another of those “search and find” experiences so reminiscent of the puzzles in old issues of Highlights for Children. You're presented with a list of objects, then must locate them by carefully poring over a cluttered photograph. Within the context of this particular game, that simple approach actually works fairly well. It's easy to imagine a stereotypical sleuth doing the same thing with a magnifying glass in hand.
Mortal Kombat vs DC Universe (PlayStation 3)

Mortal Kombat vs DC Universe review (PS3)

Reviewed on November 24, 2008

The result is something that feels more like an old-fashioned fighter and less like a grim SoulCalibur clone with too many characters. Instead of a cluttered roster, you'll be asked to choose from the distinct likes of Kano, Baraka, Sonya and Jax. Each utilizes vaguely familiar moves that haven't really been prominent in the series for quite some time. Seeing them executed regularly here is enough to bring a nostalgic tear to the eye. More importantly, it adds to the impact of seeing Sub-Zero square off against Batman. Such a conflict would feel like nothing more than a cosplay convention if they were hauling around generic swords, but instead you'll see them battle it out in exactly the manner you'd expect.
Cooking Mama: World Kitchen (Wii)

Cooking Mama: World Kitchen review (WII)

Reviewed on November 23, 2008

The real problem is a lack of consistency. A horizontal arrow might mean just a quick little shuffle for one task, while in another situation a huge sweep is mandatory. You just never know until you've tried a few times and gotten the hang of that individual process. The amount of trial-and-error here is staggering and each new complication is cause for trepidation rather than excitement. You can eventually overcome such obstacles, but the hassle involved isn't pleasant at all. This is supposed to be fun, not a chore!
Metal Slug 7 (DS)

Metal Slug 7 review (DS)

Reviewed on November 19, 2008

That's when you realize that something has changed. Somewhere between the first two dull stages and the end of the third frenetic round, you started having fun. Lots of it. Somewhere during that series of jumps and explosions and the escape from the steel ball and slimy worms, the pieces fell into place and Metal Slug 7 stopped feeling like a pale imitation of past glories. The “been there, done that” haze dissipated and suddenly you care.
Rhapsody: A Musical Adventure (DS)

Rhapsody: A Musical Adventure review (DS)

Reviewed on November 18, 2008

I'm all for that old school format where enemies attack you that you can't even see, but Rhapsody takes that to an irritating extreme. Dungeons are fairly straight-forward in their design (with a map in the top screen that lets you keep track of where you are), but there's still a lot of wandering that must be done if you want to gather assorted items and puppets. Every few steps, it seems like you'll face an attack. The result is that you won't want to explore. You'll wish you had a map that pointed the way to the absolute shortest route, just because every dead end you encounter means you fought two or three unnecessary battles.

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