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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dagoss and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super Mario Land 2: 6 Golden Coins (Game Boy)

Super Mario Land 2: 6 Golden Coins review (GB)

Reviewed on September 25, 2013

Wario is probably more clever and original than the series from which he derived.
Jeopardy! (NES)

Jeopardy! review (NES)

Reviewed on August 17, 2012

This isn't You Don't Know Jack for the NES; it's hang man with trivia questions.
Millipede (NES)

Millipede review (NES)

Reviewed on August 09, 2012

This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run.
Castlevania (NES)

Castlevania review (NES)

Reviewed on July 30, 2012

Castlevania isn't an action game; it just looks like one.
Joy Mech Fight (NES)

Joy Mech Fight review (NES)

Reviewed on July 20, 2012

Joy Mech Fight has been criminally neglected.
Binary Land (NES)

Binary Land review (NES)

Reviewed on July 12, 2012

Binary Land has something to offer if you look past it's faults and the conspicuous lack of a 2-player mode.
Wizardry II: Legacy of Llylgamyn (NES)

Wizardry II: Legacy of Llylgamyn review (NES)

Reviewed on July 05, 2012

CRPG ports are havens. Some are arguably better than their computer counterparts, gaining music, bug fixes, and new features. Wizardry 1 and 2 are two ports I'd immediately point to as games that improved on the NES. I do not think this is a point lost on active NES players as I often see The Proving Grounds of the Mad Overlord cited as an excellent alternative to the Dragon Warrior style RPGs that are so prolific on the NES.
Metroid (NES)

Metroid review (NES)

Reviewed on December 10, 2011

To think that 70% of this game, so familiar to so many players, occupies exactly 0 bytes of data. The glimpses I see of Real Zebes break a spell indeed... It is one thing to understand how a game works, but it is another entirely to see how it work.
Romance of the Three Kingdoms (NES)

Romance of the Three Kingdoms review (NES)

Reviewed on November 27, 2011

After a short hour into a playthrough, the player may feel as though they've accomplished nothing---this is likely true. Do not mistake: there is strategy in Romance of the Three Kingdoms, it is simply difficult to extrapolate when you are falling asleep in your chair.
Ultima: Quest of the Avatar (NES)

Ultima: Quest of the Avatar review (NES)

Reviewed on March 18, 2009

RPGs have always been about trying to combine disparate genres into a seemingly endless cycle of nerdier and nerdier products. It started when a bunch of guys sat down, threw some board games and copies of Tolkien on a table, and ended up with Dungeons & Dragons, which resulted in some other guys sitting down, throwing D&D rules in with computer programming manuals and creating Wizardry. RPGs have been combined with every conceivable genre, from first-person shooters (The Elder Scrol...
Mortal Kombat: Deception (PlayStation 2)

Mortal Kombat: Deception review (PS2)

Reviewed on January 25, 2009

Despite my prudish nature and enrolment in something called “Library and Information Studies,” there is a part of me that wants to get piss ass drunk, rip off my clothes, and throw myself onto a pile of naked women. I'd never admit to it in my every day life, and you could never tell from looking at me, but there is a deeply disturbed creature in the back of my head that wants to be called a “bad boy,” to feel finger nails and teeth digging into the skin on my back, to have intimate contact wit...
Half-Life (PC)

Half-Life review (PC)

Reviewed on December 25, 2008

The RPG genre has generally been understood to be exclusive to games that are, in some form, driven up front by visible statistics. If there is a screen that displays HP, STR, MAG, or any other common abbreviations, the game in question is likely an RPG in the sense in which the term is most commonly applied. Half-life is obviously not an RPG in the numerical sense. It is instead, a great example (perhaps the best example) of the original sense of an RPG, a game in which narrative is v...
Mega Man 9 (PlayStation 3)

Mega Man 9 review (PS3)

Reviewed on November 26, 2008

After finally obtaining a “next generation” gaming system media center (?), it seemed prudent that I should make an effort to experience the best that my new PS3's cell processor could muster. I wanted to make a point to experience a game that was technically beautiful and fresh from all the genre-centric titles that had dominated the previous generation. In that spirit, I purchased Valkyria Chronicles.
Advanced Dungeons & Dragons: Pool of Radiance (NES)

Advanced Dungeons & Dragons: Pool of Radiance review (NES)

Reviewed on October 30, 2008

Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu...
Fantasia (Genesis)

Fantasia review (GEN)

Reviewed on October 21, 2008

I must confess that I listen almost exclusively to classical music. At work, I frequently infuriate my co-workers by turning off their intolerable rap music and switching to NPR. The thing with classical music is that it requires a great deal of concentration to get the most out of it. The pieces that I enjoy hearing the most are the ones that I have heard repeatedly, ones that I perhaps have some familiarity with the score itself, and ones that I'm able to pick up on the subtle nuances.
Mega Man (NES)

Mega Man review (NES)

Reviewed on October 07, 2008

Despite the popular notion that the Mega Man series never evolved (or became more “intelligently designed”) as it progressed, the series actually underwent many fundamental changes in its early NES installments. While the differences between the first Mega Man and Mega Man 6 are pretty blatant, even the refinement that took place between MM1 and MM2 or MM3 and MM4 cannot be overstated. Anyone that has played these games over and over (and over)...
Shin Megami Tensei: Persona 3 FES (PlayStation 2)

Shin Megami Tensei: Persona 3 FES review (PS2)

Reviewed on September 17, 2008

Like the average fan of RPGs, I typically do not look back on my years in high school with fondness. So when Atlus began showing trailers of Persona 3, the most recent spin-off in the ever edgy Shin Megami Tensei series, I was obviously skeptical of the unusual format in which the player equally divides his or her time between school work and dungeon-crawling. I mean, this is the same series that had tried to revive Hitler; how did we go from that to sleeping through Engli...
Cruis'n USA (Nintendo 64)

Cruis'n USA review (N64)

Reviewed on August 15, 2008

Cruisin' USA is essentially Rad Racer in actual 3D. That might not sound so bad at first, after all Rad Racer is a beloved classic by many, but unfortunately the days in which a game could appeal to people just by being a racing game have long since passed, and players have grown to expect some semblance of aptitude and originality in the titles they purchase.
Castlevania (Nintendo 64)

Castlevania review (N64)

Reviewed on August 11, 2008

This game cheated me. I had originally started playing on the normal difficulty, but finding that its spastic camera and inane method of fighting led to more deaths than I deserved, I decided to restart and play on easy. The game became slightly more tolerable, and it would not be inaccurate to say that I, on some occasions, did not hate it from the depths of my soul. This ended when it came time to ascend a certain tower. Believing that I was to continue playing, I hopped onto an elevator o...
Kirby 64: The Crystal Shards (Nintendo 64)

Kirby 64: The Crystal Shards review (N64)

Reviewed on August 05, 2008

I must confess a predisposition to certain things that we in the west generally consider sickeningly adorable. The very idea of a pink, balloon-like creature with stubby little arms and those cute little eyes just makes me want to run out and hug something. Some may say that the appropriate audience for such a game is clearly pre-adolescent, and that to hug other Kirby 64 players would make a pedophile, to which I would retort that anyone under the age of 15 probably has no idea what an...

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