First of all, I love the whole concept. Not enough games do the espionage setting well enough to bother with it. Alpha P., with its emphasis on setting up for a mission and planning out the style of approach, really does feel like a spy game and I like it.
I also really like the conversation approach. Well executed overall, even if most of the time I have no idea what the hell everyone is talking about.
There is a definite sense, during the missions, of "why did I just die?" and even more of "why did that guard spot me?"
I often feel like I'm suggesting things the character might like to do in order to not die and then he takes that under advisement (and usually dies).
Still, it's a shame this won't be happening again.


zippdementia Blogger Jul 24, 2010
Also, it's never very clear what is cover and what isn't. What should feel like Uncharted 2 feels more like controlling a magnet through a metalic corridor.
zippdementia Blogger Jul 24, 2010
When I charge onto a bridge filled with wooden boxes, why can't I get behind them for cover?!
zippdementia Blogger Jul 24, 2010
Why, when I run inside a little shack half a mile from any guards, is everyone suddenly alerted to my presence?
zippdementia Blogger Jul 24, 2010
Overall, I'm having a ball, though. Easily one of my favorite games of all time. I know it's not near polished enough to be on most people's top 10 lists, but I just love the subject. And I never get tired of watching Mike punch people in the throat.
Suskie Jul 24, 2010
I can think of countless games that use such a system beautifully. Gears of War, for example, is still easily the industry standard for cover-based combat. I think the trouble is that Alpha Protocol's controls are just inherently sloppy.
Out of curiosity, Zipp, what's your approach to combat been so far? Easily the most fun I had with Alpha Protocol was when I dumped all of my points into stealth and pistols and just tried to sneak my way through most of the levels. I think the reason the stealth is such a turn-off to so many people is that it's an RPG, and you really need to specialize in stealth to pull it off, i.e. you need to beef up your stats and equip yourself in such a way that ups your sound dampening and enemy sight reduction. The first time I played, I was suited up in straight combat gear and wondering why it was virtually impossible to sneak up behind someone without alerting him.
Anyway, I'm glad you're enjoying it so far. I get the feeling that anyone enamored with the concept behind Alpha Protocol will find a way to overlook its flaws. It's got too much going for it.
zippdementia Blogger Jul 24, 2010
After the first set of missions, I changed my points pretty drastically, taking focus on Stealth, Pistols, and Toughness. Personally, I think Stealth and Toughness are the best skills in the game because of their bonus abilities (being able to see where enemies are all the time is painfully helpful). Pistols, I think, have the best combat ability (freezing time to fire is really cool and reminds me of Red Steel a lot).
As secondary skills, I have shotguns (which are way more fun than the sub-machine guns), sabotage (which is pretty much mandatory for some of the objectives and for keeping your cash flow high), and martial arts (which are just cool to watch and useful for silent take downs).
Overall, I'm all about the silent takedown and manipulative personality. I change my personality depending on who I'm talking to (which has given me a lot of perks) though I will always default to a more aggressive voice.
zippdementia Blogger Jul 24, 2010
Admittedly, the machine guns helped a lot in the fire fighting.
Still, I occasionally do something awesome, like when I was beset by three attackers, who were hanging around right outside the room I was holed up in. I kicked open a door, knocked someone down, then fired a shotgun blast to knock another one down. The third guard got caught in the blast and took some damage, so I smacked him in the face to knock him out and then stomped his two buddies.
Three guards down, no kills... Mina still loves me. The demanding bitch...
Suskie Jul 24, 2010
Martial Arts, from my observation, only really improves hand-to-hand combat and doesn't factor into silent takedowns, so if you're decent at stealth, you won't ever need it. I agree about pistols, though. On my stealth run (which I did on Hard, I should mention), I thought I'd be screwed during the boss battles, but I was usually able to line up, like, five headshots all at once.
zippdementia Blogger Jul 25, 2010
I'm also going to have trouble sitting through the story again. I'm barely into the game, just on the second set of missions, and I already have no clue what's going on except the general feeling that it's mirroring the modern-day plot of governments creating wars.
Rarely do I have a clear idea of why I'm going somewhere or what I'm specifically doing once I get there.
zippdementia Blogger Jul 25, 2010
When I review this game, I think the opening will be "Alpha Protocol is the best stealth game I've ever played and the worst action game."
Suskie Jul 25, 2010
This seems like a pretty common criticism for the game, and I can't say I agree with it. I had no trouble following the story. Let me explain the basic gist of it to the best of my ability:
Alpha Protocol sends Thorton to investigate Al-Samad, the terrorist group responsible for shooting down the airliner, and kill Shaheed. He finds Shaheed, who points the finger at Halbech, a private weapons manufacturer (think Stark Industries) that sold him the missiles. After Thorton gives Alpha Protocol his coordinates, someone from Halbech who has infiltrated Alpha Protocol fires missiles on his location in order to cover up Halbech's involvement. So after that, Thorton is rogue and forced to hunt down Halbech on his own, with Mina's help. He tracks Halbech activity to all three of the major locations he then travels to.
Let me know if you need any additional clarification. I live to serve.
Suskie Jul 25, 2010
zippdementia Blogger Jul 25, 2010
The biggest problem is that the story isn't shown for the most part... it's discussed. Imagine if Bourne Identity had only had dialogue in briefing rooms and the entire rest of the film was just action scenes with no character development. I think Alpha Protocol is a lot like what such a movie would've been.
Suskie Jul 25, 2010
zippdementia Blogger Jul 25, 2010
For example, one scene I remember all the dialouge and information from is when you have Shaheed at gun point at the end of the first mission and then rockets start flying in. That's a great scene.
On the other hand, when I arrived in Taipei and Mina sent me a transmission explaining everything that had happened up to that point, I got a little lost.
zippdementia Blogger Jul 25, 2010
Or lighting them on fire, if that doesn't work. I swear, fire is the one redeeming weapon in my inventory.
But I don't think, "God, I need to see what happens next!" I will admit to some interest in the funky guys that show up in the warehouse mission.
blood-omen Jul 26, 2010
also,computer hacking mini-game sux on the PC....one code u have to do with WSAD and the other with the mouse.....
zippdementia Blogger Jul 26, 2010