Combat system I like a lot. Yes, it's a lot like KOTOR, but I feel like the fat has been cut off the abilities. Actually, much of the game so far appeals to me.
My one gripe is an aesthetic one. The voices of the characters just don't seem to match the models. Anyone else notice this? I think it's because most of the body models are the same with just different heads mounted on them, so old men with scratchy beards and hoarse voices stand as straight as youths and have the lung capacity to speak more... less... old...
But it's also the stiffness of the animations and lip movements and the surprisingly poor textures.
EDIT: This just in. Dragon Age females have massive camel toe.


WilltheGreat Jan 6, 2010
Point is I felt combat was easily the game's weakest point(and Alistair its strongest). Hence my surprise.
zippdementia Blogger Jan 6, 2010
In my game, I'm playing a mage, and very rarely do the enemies target me. I make a lot of use of the tactics, though, giving NPCs precise formation orders. My rogue is set to run in first and use debilitating abilities while my mages use more powerful spells. Generally the result is that the enemy is stunned or starts to come for my mages but can't get there before they (who are set to keep distance) back away and the rogue immobilizes it.
I think people didn't quite GET the combat system. But I just came from replaying FFXII so it's all very "gambity" to me.
WilltheGreat Jan 6, 2010
Having to unlock more slots by character level struck me as aggravating, too. But I understand the reason that meandered its way to that design element, because giving the player a limitless tactics page for each character is...wait, why would that be a bad idea? It might actually be awesome.
Wait a minute here. Players having to write their own character AI, combat that feels too much like a WoW knockoff...these are the reasons I disliked FFXII. Zipp, you may have helped me uncover why I was unhappy with Dragon Age.
zippdementia Blogger Jan 6, 2010