Guess I've only really been playing three games in the recent past. This is always a chaotic time for me as I love the NCAA basketball tournament, so I've spent much of my free time the past two weeks either (a) drinking and watching the conference tournaments leading into the NCAA one or (b) drinking and watching the NCAA one.

So, here we go!

1. Resident Evil 4: Just started this one at the urging of a friend who owns the GameCube version and absolutely love it. Since I paid like $6.50 to rent it from Saturday to Thursday, I'll be driving to a used game shop either Thursday or over the weekend to pick it up cheap.

2. Emerald Dragon: Finally, a challenging moment! After breezing through the first good-sized chunk of this one, the back-to-back fights with Ostracon and Demon-Form Ostracon are brutal, mainly because both forms of Ostracon get many moves per turn and are fond of casting a certain very powerful magic spell that takes off up to 500HP (of the 2000-3000 my characters have) a pop. And it doesn't help for the second fight, that you only have four guys instead of 5 in your party....

3. Fire Emblem (SNES): God, if you want to not lose party members to death, this game is totally brutal. Makes the GBA one seem like a walk in the park. You have very little storytelling right here and then you just get deluged by foes after a certain point. I'm on the seventh chapter of the first book and this fight is merciless. All of you characters start at the bottom of the screen and have to move to the top and then to the right. Moving down at your are two groups of eight enemies, evenly balanced between melee and archers. It's very easy for you to get one of your guys ganged up on by the archers and killed. And if you survive that, reinforcements start streaming out of the forts. Now that part will be easy, if time-consuming, as you can put your guys on the forts to block them off -- which means you can block off four of the five and kill all the reinforcements from the fifth and then repeat with the other four. Great way to not risk anything AND pick and choose who gets how much experience. But getting to that point --- that'll be the tough part...