I remember a ways back (like a couple years) when the community was still at GFaqs, someone was talking about Chrono Trigger and mentioned that game's main flaw was its lack of difficulty — something I'd kind of agree with. I was killed a few times by Giga Gaia (due to being underleveled), had a few problems with Son of Sun (until figuring out that he couldn't touch me with fire-absorbing armor on) and struggled a bit with the end-game Lavos bosses (big robotic thing inside and the alien w/pods) and a couple other optional bosses like Mother Brain. Still, I cruised through much of the game and after replaying it with a bit more level-building, most of those tough battles became far easier.

Still, that seems to pale compared to how easy many RPGs of today's generation are. Yeah, there are a few tough ones. The Final Fantasy ones tend to always deliver a few brutal fights (although many seem to be in optional battles) and SMT: Nocturne's very unforgiving of tactical errors. But the two I've played the most in recent weeks seem more representative of the genre as a whole.

1. Tales of Legendia: In chapter 5.....haven't been killed off once. A couple bosses (Stingle, one of the Megant ones) made me scramble to resurrect a fallen character or two.....but I've not seen the game over screen yet.

2. Atelier Iris 3: In chapter 5.....only killed off once by the Magus mini-boss in Chapter 3, mainly because Edge's weapon build wasn't the right one for the job, as he was in the quick-but-weak attack mode, and I really needed him to be delivering more damage. I've been a good step or two ahead of every other boss and/or mini-boss in the game.

3. And when I think about it.....even though I loved it, Dragon Quest VIII only had a handful of truly tough battles. Star Ocean:TtEoT's a lot tougher because that game follows the SO:Second Story tradition of drastically boosting enemy difficulty when you enter a major new section of the game. Then again, one FAQ I saw on the game mentioned that you really aren't expected to fight most of the enemies on Levels 1-5 of the Sphere Corporation (or on the Styx region you're at beforehand) and the truth is that the RoboGunner enemies (big spider mechs) are tougher than the L1 boss and my pretty powerful party gets owned by battles against two of them. As for the actual storyline bosses, well, I got through about 7-10 of 'em before I didn't get a trophy for beating one in under "x" amount of time. Wild Arms 3 is kind of difficult until you realize most powerhouse enemies/bosses has a weakness and if you exploit that with the proper spells.....they're a piece of cake.

So, is it just me, or does it seem that, on average, the difficulty of these games is on the downslide? Some are still very difficult to master, but most of them seem easier than those old-school ones.