What's the difference between an Indie and Mainstream game? Production quality? When you saw the word "Indie" associated with a game, did you make concessions for its imperfections? Why?
I've done it, quite recently. Skyborn. Yup. I finally got to the final boss and I'm choked. Annoyed. Frustrated. Irritated. Pick one and run with it. Why?
Because I can't beat the nit. I couldn't even complete the Colosseum. Is that a problem? You're darn straight it is! Skyborn has this obnoxious fixed amount of mobs, and once you beat them, you've topped out. You can traverse the entire game map ... in less than ten minutes ... and not a single new mob will spawn.
They don't, probably because Dancing Dragon didn't figure out how to make that happen until Deadly Sin, the series predecessor. Final Fantasy Mystic Quest planned for a hard cap, and ensured you had the capability of beating the final boss.
Oh, I get that I unwittingly squandered my resources during my first play. Once I simmer down I may try again; 8 hours isn't much for an RPG. A couple of afternoons or one really, dreary, rainy day. I like Skyborn. A lot, and it's disappointing to reach the end and fail.
It's an unforced game over, and completely unacceptable. Why doesn't Skyborn get more attention? I get it now, and for the first time I'm going to go back and revise my review to reflect this. I can't recommend a game with such a glaring fault.
It's got a lot going on, but really, it needed guidance to be good, or even great.
That could be the new slug for my review, too.
Sigh, and I was having a pretty good time, too.



dementedhut Oct 30, 2016
honestgamer Staff Oct 31, 2016
overdrive Staff Oct 31, 2016
If a game is super-great, it's super-great and if a game is pure trash, it's pure trash. But for the 2-3-4 ratings (as per this site's scoring model), things are a bit more elastic. Where a 4 for a Kemco game isn't necessarily a 4 for a modern console game because it might not be a very good game, period, but it is a very good game for being a 10-20 hour RPG that costs under $10.
But that's more an "original cost" thing than an "indie" thing that I'm taking into consideration. I don't know that simply being indie carries much weight for me; I'm just more likely to be easier on a half-decent $3 game than a $50 game that's only half-decent.
hastypixels Blogger Nov 6, 2016
@honestgamer - There are too many factors to take into account. The currency and advancement of development tools; the talent of the developers, both creative and technical; financial resources; team effectiveness. Some games have come out of the Indie scene with code lifted from Open Source - with no reprisal. As a "fair witness", I try to be objective and judge a game based on its own goals. I try to avoid comparisons, except when the example demonstrates what what missed; a good example, something to learn from.
@overdrive - Oh dear, Kemco ... a fine example of inconsistent effort. I've read your reviews for those RPGs, and it was interesting as a historical presentation of their development. From honest effort to cash in, to diamond in the rough, back to cash in again. Microtransactions tarnish what little respectability mobile games have.
I'm an old school player, and I mean I played LOGO on the C64, Sticky Bear and Oregon Trail on the Apple IIe, and the plethora of titles on the Atari VCS ... I'm sure you can relate. Mobile games have many of the same challenges of these early games. How to squeeze a memorable experience out of just a few, well, gigahertz. Advancements aside, because expectations are so much higher.
As a Humble Bundler, I love a good sale, and have amassed my library paying full price less than a dozen times. Full price for some bundles, I mean. I'm not easy to win over, because good gaming is not a product of Uber-mega-peta-fps-pixelflops, just as good writing is not a measure of language mastery. It helps, but some of the most popular books are literary trash.
I've been agonizing over my review, and I detest the idea of changing it to appease my frustration when it can be so easily addressed. So, I asked myself, now that I've cooled off, has anything I've learned changed what I've written?
No, it doesn't. Skyborn is a mechanically incomplete game; the music still veers from the mark, as does the writing. I'll stand by my recommendation: Buy the game on sale, because it's flawed, but fun.
Unfortunately, now I have no interest in playing Deadly Sin through to its end, but it looks pretty good too. There's a particularly interesting piece of pie after all of these undercooked vegetables: Echoes of Aetheria, which has the polish of Ogre Tactics. Yum!