The Legend of Zelda: A Link Between Worlds art
HonestGamers Guides

The Legend of Zelda: A Link Between Worlds Guide > Walkthrough > Before the House of Gales

After Sahasrahla leaves, you will be on your own again. If you linger around the castle, enemies will appear to attack, so you might as well leave. Go back to your house to the south and talk to Ravio. After leaving your house, you will find the blacksmith's wife looking for Gulley still. To help her, go west to the secluded grove blocked by the bush formation near the southern entrance to Kakariko Village. In the grove, head to the middle and you will find a pouch sitting on the stump. Gulley's mother will meet you here, then allows you to keep the pouch. This will allow you to equip an item to the X button, which means you can equip two items at once.

Next, make your way back to your house and continue eastward to the bridge. As you approach, you will encounter the witch yet again. This time, she will stop you before introducing herself as Irene. She gives you a Bell, which can be used to summon her. She can transport you to any weather vane you visited throughout Hyrule, which will definitely come in handy! Irene also mentions her mother's potion shop in the area north of the Eastern Palace, so you will want to check that out as well. (NOTE: You are also introduced to Irene in this manner if you chose to go follow the path north of Kakariko Village instead; both locations yield the same result though.)

Anyway, Irene mentions the Potion Shop, so I would suggest going there as well. From the bridge southwest of the eastern ruins region, go northward past the giant rocks and Octoroks running around until you come to the river. Follow the path all the way north and east while defeating the soldiers along the way, and you will soon reach the shop. Activate the weather vane outside, then enter the shop if you want. The witch only has the Red Potion available for sale right now, but can make the others if you trade her 10x of the specified monster parts. Keep this in mind for now.

East of the Witch's House, you will see a Zora standing at the edge of the water. Merge with the east wall to cross the gap yourself, then continue along the path to the southeast, then up the ramp leading northward. If you want the chest on the west ledge, stand at the top of the hill and merge with the right wall, then go all the way around the southern edge to reach it. Continue northward to the watery area at the top of the path, and as you approach the waterfall, a shady man will come running out of the cave behind it. Someone inside is calling for help, so go ahead and enter the cave.

Zora's Domain


Inside the Zora cave, you will find that the queen is now oversized in what appears to be poisonous water. Her Smooth Gem was stolen by that man, and the Zoras ask for you to find it in order to save the queen. It is a very good bet that the shady man is in Kakariko Village, so exit the cave and get back to the village.

Kakariko Village


Upon your return here, head over to Sahasrahla's house. You will find the shady man standing in front of the steps leading to the elder's house. Do not approach the man directly or he will run away. Instead, run behind the house to the area next to the eastern steps, then merge into the wall. Move next to the shady man and pop out to startle him. He mentions selling the gem to the street merchant, but gives you his Pegasus Boots instead. Great deal! You still need the gem, so go over to the street merchant. Purchase the Smooth Gem for 200 Rupees.

Before you return to the Zoras, there is one other item in this part of the world you should get. So, exit Kakariko Village to the northeast.

Outside of the village, you will see the Fortune Teller's tent nearby. Go north and east from here (do not enter the Lost Woods, just go around them). Avoid the crows and continue along until you find a broken-down house. This is the Miner's House. Inside, talk to a man named Rosso who mentions the Tower of Hera and all of the rocks on the ground. Make sure you talk to him a second time, and he will give you the Power Glove. This allows you to lift up smaller rocks, but not the giant ones just yet.

Now that you have another useful item in your arsenal, return to Zora's Domain east of the Witch's House. With the Smooth Gem in hand, approach the queen and toss the gem into the pool. The queen, Oren, will return back to normal, and gives you a pair of Zora's Flippers as thanks. Now you can swim and dive in deeper waters to find underwater treasure, among other things! So, exit the cave.

Now that you have the flippers, you can swim and explore the Lake Hylia region in the southeast area of the map. In fact, unless you want to explore further, I would recommend doing just that.

First, you will want to return to your house, which now has a sign above the door. Go inside and you will find Ravio has transformed your house into a rental shop, complete with various tools you will need. You can rent any of your items from Ravio here for a small fee, but if you die, he takes everything away and you must re-rent your gear. I had more than enough rupees at this point, so I went ahead and rented everything for ease of exploration; if you do not, make sure you get the Tornado Rod and Hammer at the very least for 20 Rupees apiece. I would also recommend getting Bombs.

From the house/shop, go east to the bridge and head south a screen from there. You will find a shop building, and a cracked wall to the right. Bomb the wall and enter the cave, where you will meet Mother Maiamai. Her 100 baby Maiamais are missing, and she tasks you with finding them all. A special button appears on your map where you can see how many hidden Maiamais are left in each region. See the Maiamai Locations section of this guide to know their locations!

From here, you can explore the Great Swamp region to the west, or you can simply jump into Lake Hylia in front of you.

Lake Hylia


The lake in this game seems to be a little smaller than the original game, but that is okay. In the middle is a large island, where the House of Gales is located. Before you visit there however, swim along the northern perimeter of the island and you will see a stream leading northward. Swim along it to the north and west, eventually leading under the bridge. In that hidden area, speak to the bird-loving man. When he asks what you want, choose to talk to him and he will give you an empty Bottle he found.

Now that you have two bottles, swim back to the House of Gales in the middle of the lake. You can continue swimming to the east of the island along another stream. If you follow that stream all the way east and north to the end, you will find a patch of shallow water with an object sitting there. Swim over and pick up the Letter in a Bottle. The letter is from a man on Death Mountain who asks for some Premium Milk from the Milk Bar. You can return to the Milk Bar in Kakariko Village and trade the letter for some Premium Milk now or later, it doesn't matter.

Also in the area east of Lake Hylia is a cave of faeries you can enter by using the Ice Rod. On the high ledge nearby is a Racing Bro who has a racing mini-game for you. Pay 20 Rupees and race from this spot to his other bro, located behind the Miner's House in the northwest region near the Lost Woods. Make it there in 75 seconds to win 100 Rupees (if you win the second race in under 65 seconds, you can win a Heart Piece). The Pegasus Boots are invaluable for this.

Anyway, return to the House of Gales when you are ready. Activate the weather vane, then look on the ground where you will notice several square tiles. Use the Tornado Rod to blow them away, revealing a floor switch. Step on it to open the dungeon's entrance. When you are ready, head on inside!

NEXT: DUNGEON: House of Gales