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The Legend of Zelda: A Link Between Worlds Guide > Walkthrough > DUNGEON: Lorule Castle

Preparations: You must have the Bombs, Boomerang, Hookshot, and either the Lamp or Fire Rod in order to proceed here.


Starting off on 1F, head clockwise around the room and defeat the soldiers you meet. Grab the rupees on the ground and head to the north end of the room. Merge with the wall and go east to a chest containing 20 Rupees, then go back across and enter the room to the north. In there, defeat the fiery ball-and-chain knight and then head upstairs to 2F. Go ahead to the next room, where you will face more soldiers. In the room to the east, defeat the soldier and open the chest to get 20 Rupees. Exit that side room and continue southward to some stairs. Before going up them, merge with the west wall and go around to a chest holding a Monster Horn. Now, go south and upstairs to 3F.

When you arrive, hit the crystal switch to make an entrance portal appear. In the middle, push the two statues off the edge into the gap below. Drop down to 1F as well, and open the chest to get a Small Key. Use the warp to return to 3F, and you will find two doors to the north. Enter the northeast room first. In this somewhat tricky room, go north and you will see purple blocks rise from the lava as you approach. They will not sink on you, but only adjacent ones will be visible at once.

To solve this puzzle, go east and south until you spot a spiked ball blocking the southbound path. Go directly north of it to find a statue blocking another spiked ball. Pull the statue aside, then when a spiked ball appears, stay close enough behind it so the platforms in front of it appear. It will hit the other ball, clearing the way forward. When you reach the end, merge with the wall and go right to reach the south room. Avoid the flying tiles all around you, then head up the steps that appear when they are gone and return to the previous room.

This time, follow the east wall all the way northward to find another area where spiked balls fall into the room. As one appears, walk southward as it rolls along the path. Merge with the columns when necessary to keep the spiked ball rolling. When it hits the other ball, it will clear the way for you to run up that path. Go up that path to the chest which has a Small Key inside. Take it and go south a couple of spaces, then west towards the northwest corner. Unlock the door and go downstairs to 2F.

Inside, you will fight a giant jellyfish mini-boss. Avoid the electricity and make sure there is plenty of room or a wall behind you when you attack so you don't fall off. When you defeat the giant boss, it will explode into smaller jellyfish, so defeat them all to make a warp tile activate. Step into it to return to the main room on 3F with the large door. It will light up the lower-right panel, which means you have three more mini-bosses to go. Next, go into the northwest room past the Bomb columns.

In here, go down the steps to find a puzzle room involving crystal switches and red/blue platforms. Make your way to the second crystal switch by using Bombs to trigger the first switch from a distance to open the next part of your path. When you reach the second switch in the middle area, stand on the blue platform to the south and toss a Bomb at the switch to trigger it, causing you to rise upward. On the upper ledge, go south to find two sets of red platforms and a crystal switch on the right ledge. You need to ride the left platform upward, but if you go up on the platform closer to the switch, you can get 20 Rupees from a chest.

Ride the left red platform upward and go south to what seems to be a dead end. Toss a Bomb over the red wall at the Big Bomb Flower to detonate it, clearing a large cracked stone. Merge with the wall to get to the Big Bomb Flower area yourself, and hit the crystal switch again to lower the red blocks. Go west and north to the next dead end, and toss a Bomb over the north wall to lower the blue walls. Toss another Bomb over, then go right to the next square before it detonates. Go around the corner and defeat the enemy, then hit the crystal switch yourself to lower the red blocks. Now, go northeast and detonate the Big Bomb Flower in front of the cracked rock to access the chest. Open it to get a Small Key.

With the key, drop down to the right and unlock the door leading downstairs to 2F. In the new room, you will have to face a Moldorm as the mini-boss. This is a bit tougher since the walls will close in after you attack it at certain points, leaving you with little room to dodge it (unless you merge to the walls). Once you defeat it, step on the warp tile to activate the second door panel on 3F. Next, unlock the northwest door and go up the stairs to 4F.

Up here, first open the chest on the middle platform to get the Compass. Before you proceed further, extinguish both of the lanterns to reveal narrow paths leading to the south. Carefully make it across to reach a large chest. Open it to receive the Red Mail. It will reduce the damage you take by an additional 50% compared to what you are taking with the Blue Mail, which is a great deal! Now, get back across to the middle area and relight the lanterns. Then, press the floor switch in front of the left door with the Lamp columns, and enter it.

This is a fairly easy puzzle room to get through, especially compared to the Bomb room. You can't progress through certain parts depending on if the lantern is lit or not, so you may need to memorize your path and be aware of the surrounding. Start by going to the first lantern and extinguishing the light, which reveals the invisible path. Relight the lantern once you see where it goes, then follow the path to the left until you're in between the second and third small columns in the pit to the north. Turn northward at that point to reach the second lantern.

Extinguish it to reveal the path, then light the lantern and follow the way east and north to the third lantern. This path will be a bit trickier, but you just need to go directly westward to the narrow pillar, then turn northward to the chest. Open that chest when you get there to receive a Small Key. Go back to the third lantern and continue northward to a locked door. Ignore it for now and step in the nearby warp tile. In the southwest corner of the room, hit the crystal switch to lower some stairs as a shortcut to the warp tiles leading across the Lamp puzzle.

Now, go back to the warp tile and cross the room, then unlock the door to go upstairs. On 5F, you will meet another mini-boss in the form of a fiery ball-and-chain knight. It's easy to see where the barriers are by moving around to see what's outside of your immediate proximity. Corner the enemy and attack quickly with your sword to easily win. When the fight is done, exit via the new warp tile and you will see the door light up on 3F. Return to 4F again and cross the bridge to a Hookshot column. Use the Hookshot to pull the wall lever out, which will reveal a platform and unlock the north door. Then, enter the final puzzle room.

In here, defeat the soldier and avoid the Floormaster, then Hookshot to the wall across the gap to the right. At the other side, ride the moving platform northward and open the chest in the corner to find 50 Rupees. Next to the chest is a wall lever, which you can pull out with the Hookshot. Doing so will cause the second platform to move left and right. Ride it across and get off on the north side. Pass the two eye pedestals and step onto the raft floating on the lava ahead.

While on the raft, Hookshot onto the walls to the west, north, and east. You should end up below a ledge with the floor switch on it. When the Floormaster appears, let it slam down on the switch to unlock the path forward. Continue along with the raft using the Hookshot until you reach the end, and you will find three floor switches lined up. Push the statue onto one of the end switches, then stand on one of the other two and wait for the Floormaster to appear. Wait until it's just about ready to pounce (it wiggles it fingers before winding up to slam down), then move to the adjacent switch. With all three switches getting hit, the wall to the south will open up.

Go south and you will spot an eyeball on a cracked panel overhead. Stand below it until the Floormaster appears to smash it, knocking the eyeball down to you. Pick it up and start carrying it back to the raft. Toss it onto the raft and start using the Hookshot to get back across the lava path. Stay under the overhangs whenever the Floormaster is incoming to stay safe. At the end, toss the eyeball onto an eye pedestal.

From here, merge onto the west wall and go south to find another eyeball atop a cracked panel Let the Floormaster break the panel, giving you the eyeball. Toss the eyeball to the north end of the platform, then merge back into the wall and get back across. Stand on the moving platform to the right, then Hookshot the eyeball over from there. With the second eyeball, toss it onto the other pedestal to make a chest appear. Open it to find a Small Key. Now, unlock the door and go upstairs to 5F. You will face Arrghus as the mini-boss in here. Defeat it as you did earlier, then step onto the warp tile to exit.

Now that all four icons on the large door are illuminated, the door will open. Go through the door to reach the room where you first arrived in Lorule earlier. Exit to the right and follow the path to the very end. Break the pots for some extra hearts, then go into the Throne Room to the north. There, approach Hilda who is standing at the back of the room. After some conversation, Yuga will appear and battle will commence.



Boss: Yuga (First Half)


For this battle, you face Yuga who is infused in the giant body of Ganon. His attacks are very similar to Ganon's attacks in the SNES game if you recall them. Yuga wields a giant trident, and will either stab straight ahead or swing it horizontally to attack. The stab can be avoided easily, but you need to be faster to avoid the swipe, possibly using your Shield to block it. You can attack with your sword whenever you have an opening, usually right before Yuga attacks. After a few hits, Yuga will add a charging trident stab aimed right at you. Keep moving and run to the side when it's about to attack to avoid it.

Later in the battle, Yuga will begin to warp around the room more quickly in between attacks. One new ability involves Yuga disappearing and then a series of red flashes follow you while dropping bombs; simply keep moving to avoid them. Continue attacking and a new move will emerge where Yuga tosses the spear which will spin across the room as he warps to collect it at the other side. Overall, Yuga has the same several moves but becomes much faster as the battle progresses. Keep up your strategy and pay attention to the moves he is doing, and you should be able to defeat this phase easily.



After you defeat Yuga once, you will watch a scene where Hilda steps in. At this point, you face Yuga's second and final phase.



Boss: Yuga (Second Half)


This phase is actually easier than the first, I thought. Anyway, Yuga will start off by sending an energy orb in your direction. Hit the orb when it appears to knock it back at Yuga, who will then knock it back at you. You then have to keep swatting the orb back with your sword repeatedly (you need to have good timing) until it finally stuns the boss. At this point, he will jump into the wall as a painting. Zelda will come to your aid by giving you the Bow of Light, which can only be used when you are a painting on the wall.

With your new Bow of Light, merge onto the wall to find Yuga. Shoot an arrow straight ahead to stun him, then pop out of the wall and merge behind Yuga. Shoot a second arrow to knock him out of the wall, where you can attack several times with your sword. Once he recovers, Yuga will vanish briefly while purple lights emit from the walls all around the room. Stay towards the middle so you can also avoid the small flying enemies that appear. Once this phase is over, Yuga will charge up an energy orb again, so knock it back and forth to send him back into the wall and merge in after you. This time, wait for Yuga's painting to charge at you. At that point, jump out of the wall to avoid getting hit, then merge right behind Yuga and shoot an arrow to stun him.

After you jump out and attack with your sword, avoid the purple light attack once more. Now, Yuga will send two energy orbs at you, and you must knock both of them back. It takes some good timing here, but you can do it. With Yuga back in the wall one more time, merge into the wall as well. He will keep approaching you while blocking arrows. To counter this, turn and shoot an arrow in the opposite direction. It will make it all the way around to hit him, stunning the boss once more. Attack with your sword until he is defeated at last.



Once you completely defeat Yuga, watch the final scenes with Hilda and Zelda. At the end, walk up the path and touch the Triforce to finish the game. Congratulations on completing Zelda: A Link Between Worlds! If this is your first time beating the game, you will unlock Hero Mode, which is a tougher version of the regular game. Good luck!

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