Wild Arms (PlayStation) cover art

PlayStation

Wild Arms

Developer
Media.Vision
North America April 30, 1997 SCEA
Europe October 1998 SCEE
Japan December 20, 1996 SCEI
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Member ratings

Top-rated games

9/10 average from 7 members

Staff reviews

Wild Arms review HG exclusive

You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out being to talk to the scary looking wolf…

Rob Hamilton · September 17, 2009 · 12 comments

Wild Arms review

Hills aren't covered in lush grass; they're sandy peaks with dying brush and scraggly reminders of what might have been a forest at one time. You won't find false-fronted general stores, either, or a stagecoach line. Instead, there are castles and towering fortresses, oceans and…

Jason Venter

Reader reviews

3

Wild Arms review

Filgaia wasn't always the sparse, barren landscape you'll now find it to be. Once it was a hospitable and green land, filled with life of all sorts. The world’s desolate dunes were once lush hills, the uninhabitable deserts previously great forests that stretched out serenely…

EmP · January 26, 2005

Wild Arms review

It's also great for someone who doesn't want to get entangled in a more-complicated RPG like Lunar, with all the elaborate video sequences and character parts. This is a core RPG. It has most of the RPG elements without all the flash.

icelake

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Average 6.5/10

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