I thought they came up with enough puzzle/level variations to keep the beam gameplay interesting in small doses. It made for an old-fashioned but high-tech platformer.
That is, until the "Maze" level did me in, the one where you must use the beam to push a floating light all the way through just to see what you're doing. Oh, and plenty o' spikes, so you can foolishly devote 20 minutes to inching your way through with the floating light, then die in two spike hits.
It reminds me that they were really tempting fate, giving this game a title usually found as part of an insult word!
That is, until the "Maze" level did me in, the one where you must use the beam to push a floating light all the way through just to see what you're doing. Oh, and plenty o' spikes, so you can foolishly devote 20 minutes to inching your way through with the floating light, then die in two spike hits.
It reminds me that they were really tempting fate, giving this game a title usually found as part of an insult word!
==LeVar Ravel
LeVarRavel.com
LeVarRavel.com
