I actually just had a conversation the other day about Reach's campaign and whether or not it was a smart move for Bungie to essentially play it safe. I'm glad they did, but I like that you compared Reach to some of the bigger moments from ODST's campaign. I have a tough time thinking of that game in especially positive terms because of the stupid sandbox element (like you said), but I think I agree that Reach is slightly lacking in major standout moments. I don't necessarily think that's a problem since I consider it the series' most consistently enjoyable campaign to date, but to each his own.
By the way, this review didn't mention the Flood at all, so I have to ask: Am I the only one who hated them in the previous campaigns and was glad to see them gone? Because I feel like I am.
By the way, this review didn't mention the Flood at all, so I have to ask: Am I the only one who hated them in the previous campaigns and was glad to see them gone? Because I feel like I am.
You exist because we allow it. And you will end because we demand it.

