Thanks for the feedback, Zipp. I tried to both write a review that would explain the game, but at the same time address some of the major concerns others have complained about. I think Heavy Rain is perhaps one of the most talked about games of last year, and there aren't many who haven't read some potentially negative comments on it. I'm glad you liked it.
As for Suskie, I can really only say to each their own, and the above description may have warranted you seeing the review as weird. I didn't mean to imply that doing something different in the mall, or even not reaching the inhaler in time would have had a drastic turn, but--in an effort not to reveal any spoilers--it might, and in playing the game for the first time you really have no idea, so the tension is still present, and I reacted as if the threat was very real.
I did refer to cynics as lazy because the walking argument seems to be kind of shallow. You don't hear anyone complaining about some first person shooters requiring you to push several different buttons to fire a gun, or action games demanding a specific combination to roll out of the way. I may have been more abrasive towards that because it feels like people are only looking for something to complain about there. That's why I made the reference I did to infants. I wasn't calling them children, only saying that real life was like the game. At first, walking was an odd sensation and probably required a fair amount of focus, but as you grew up--as you played the game more--it became second nature, and mid-way through I didn't even notice it.
I believe in Fate.