As I sit here playing Tim Schafer's heavy metal failure Brutal Legend, and think back to how refreshing his Full Throttle felt, I think there's something to be gained by looking at the successes of the past. The last paragraph of Sho's review alone demonstrates Bequest's clever writing and an eye for detail; things that are often missed by even the most well-meaning modern developers in favor of things like bloom lighting (in a misguided effort to create a pretty world rather than an interactive world).
Sho has highlighted a game worth experiencing. There's definitely relevance here.
//Zig