I initially thought you fell into the trap here of throwing too many words trying to be cute and ploughing effort into the overly-cutesy plot of a puzzle game. BUT I CHANGED MY MIND! Upon further examination, I gleamed that a lot of the information offered early on serves dual functions. Yes, you barf sarco-glitter at the sugary sweet plotlines, but you intermix this with cold hard facts that teaches the reader without being obvious. It’s clever writing.
What doesn’t work so well is the rapid fire approach of all the small paragraphs being around the same length and roughly sharing an exclusive structure. I also wonder why you say that every puzzle is only solvable by walking away from the game were, upon return, it’s always cake to then beat. This doesn’t sound like a good idea! I understand what you’re trying to say, but the odd insistence that you need to do this all the time baffles me. I am baffled.
The conclusion screams “Just let this review end!”, but, still, I enjoyed the read. It might not have been your most comfortable review to date, but it was subtly clever and did a good job of making an 8-bit puzzle game sound interesting. You gain 4 praise points and 2 gold.
What doesn’t work so well is the rapid fire approach of all the small paragraphs being around the same length and roughly sharing an exclusive structure. I also wonder why you say that every puzzle is only solvable by walking away from the game were, upon return, it’s always cake to then beat. This doesn’t sound like a good idea! I understand what you’re trying to say, but the odd insistence that you need to do this all the time baffles me. I am baffled.
The conclusion screams “Just let this review end!”, but, still, I enjoyed the read. It might not have been your most comfortable review to date, but it was subtly clever and did a good job of making an 8-bit puzzle game sound interesting. You gain 4 praise points and 2 gold.
For us. For them. For you.
