I enjoyed this review but especially the observation about scratch paper in a puzzle game. I've spent so much time and so many pieces of paper on the final level of action puzzlers that the stylus seems so obvious when I look at it & it does allow for more thoughtful puzzles without forcing someone to overload their brain. It's stuff like this that makes me that much more interested in getting a Wii or DS, noting that the peripherals save time for playing the game instead of forcing you to learn one more control.
From what I've seen of the Layton puzzles through FAQs--and from the promotional puzzles on public transportation ads--they seem like the old Interplanetary Spy gamebooks I liked so much, but there's potential for much more complex challenges--as you can make lots of wrong choices/approaches--and if they are not as horrendously difficult as I sometimes like my puzzles to be, the reward is more than just "You win! Next level!"
From what I've seen of the Layton puzzles through FAQs--and from the promotional puzzles on public transportation ads--they seem like the old Interplanetary Spy gamebooks I liked so much, but there's potential for much more complex challenges--as you can make lots of wrong choices/approaches--and if they are not as horrendously difficult as I sometimes like my puzzles to be, the reward is more than just "You win! Next level!"
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
