How could anyone have ever thought that the slow motion effects were a good idea in a deathmatch environment? It sounds like they could've been okay for a between-matches as part of a highlight reel, but your description makes those effects sound like something that essentially breaks the game. I'm not sure I agree that the absence of material you can jump on is a flaw, since surely the game was developed and balanced, to reward other play styles just fine. I can understand your preference for high ground, but it's only an issue if the game is designed to require such things and doesn't allow them. Doesn't sound like the case here. Anyway, this was an interesting review for what sounds like it was almost a really good game.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
