..ok. This is perhaps the single most depressing thing I've seen in a long while. The game's broken. Half of the abilities clearly don't work as intended, the game doesn't handle lag at all. The framerate is shot when you have just four-five players on the screen. The contols - while nice and smooth - has nothing good going for them in this game.
Obviously, being a Sony game, the LMG is woefully overpowered to the point it's just laughable. And there's also the mandatory auto-aim to compensate for the warping. Note that the warping actually is there in a bot only match as well. I kid you not - the transitions between the animation states are that bad.
The animation quality has gone down - they've focused on more different skins, and nicer static animations, instead of keeping the animations from KZ2.
They've also decided to continue with the "detached first person view" from the KZ2 patch-nightmare. So that any instability and recoil you have is independent of your actual movement.
It's terrible. And yet - if you've been following the KZ2 horror, you'll know that every single one of the things they've done with KZ3 has actually been asked and pined for by the "community". That is, the ones that are still left playing the game..
..anyway.. so: question. Should I write a serious preview of this? I can be accurate and specific, pointing out the rules of the game, and how it's a beta. Don't have to go overboard here, or anything..
But.. why even do it, you know? It's been done 100 thousand times before. Identically.. For every other shooter game made before. You could do like joystiq, and just substitute Halo 3 with Killzone 3 - and write the same preview.
Christ this is depressing.


zippdementia Nov 5, 2010
Just kidding. Seriously, though I'd love to see a preview of this. You obviously have the history to be able to accomplish it. I got rid of my copy of KZ2 (still went for 40 six months after release!) once they started all the patching nonsense.
zigfried Nov 5, 2010
//Zig
Suskie Nov 5, 2010
fleinn Blogger Nov 5, 2010
But... ah.. what was interesting about it - apart from the way the controls worked, before they borked it, and so on... - was the rendering techniques, particle physics and the animation. *shrug* There was a link between the gameplay and the first person view that you hadn't seen before in KZ2, and it did something unique with the graphics. And no, before you start, it's not just grey and brown.
If you want a small demo of how good this thing actually looks, you can download a 40mb file off the psn called "behind the bullet". This is the real-time rendered segment they made a TV spot trailer of (and then sent it for two days on some obscure channel in the US I think). And then run this in different speeds and angles, and so on. This is the actual engine, and it's how the game looks in motion - apart from a few high resolution assets, such as Neville's eye and the reflection of the Hig power-suit in the pool halfway through. They've also slowed down the particle physics spread a little, to make it look good enough in slow motion. But other than that, this is how the game actually looks.
But yeah, you're right. I don't keep up with the buzz, but yes - obviously very, very few people really have any sort of expectation for KZ3 right now, thanks to how the series has been made into the ultimate console hardcore shooter.. And they've basically said goodbye to anyone who doesn't s....
...*cough*cough*
They've gathered a very select group of fans, is what I'm saying. A group of fans that don't really care about the game, more than the attention from Sony and GG..
fleinn Blogger Nov 5, 2010
Suskie Nov 5, 2010
zippdementia Nov 5, 2010
fleinn Blogger Nov 5, 2010
Had many really, really good games like that. Even on the tiny maps, there were these incredibly intense moments where you would, say, blind-fire to clear some space to move up. Have a friend suppressing the enemy, and then giving you enough space to crawl out and shoot from a better angle. It really was incredibly good - nothing like it.
And then... by "popular demand".. they increased the running speed, the stamina, decreased the recoil, made the "instability" visual only, made the spread almost non-existent.. made the spread mechanical around the crosshairs, instead of dependent on your momentum, things like that.. aimed mode got some added random spread as well.. - and we got the run&gun stuff that is there now. With the laughable detached gun-animation that fires curved bullets when you strafe.. lol.. you know..
zippdementia Nov 5, 2010
fleinn Blogger Nov 5, 2010
But that doesn't happen. Instead, we're genuinely having these conversations about what we think "people" want in a shooter game.
It's like when we played the MAG beta - like a lot of people, I was thrilled to be in it, and maybe have a small part in making the game launch reasonably well without any horrible faults. Felt great to be able to point out the annoying clipping errors on the back of a corner on the far end of the map before launch, rather than walk in a huge arc around it every time later... But beyond the bugs like that - I didn't have anything I thought they should take on board. Kept saying that every time I made some sort of suggestion. And that's the way most thought, rather than launch into endless tirades on the net about what was wrong with the game, and how it should be made...
I mean, almost no one of the people who played - even the ones who played 10 hours a day for a while - actually went the extra mile and signed up on the forums to sound off.
Instead, we kind of just thought the game played just fine, and that when the bugs were gone, the game would launch, and that would be that.
No such luck, unfortunately. On the forums, turns out they really argued about whether the concept was possible to sell - and thought it didn't, because so few people were positive.. Had one in the beta despair over it - he said: "the people just want to play the game instead of going on the forums!". lol.. I mean, that's negative feedback for the concept, isn't it.. Spellbinding people to download a 2GB update every week for almost three months..
Of course... the Sony folks know that - that the amount of people actually posting on the forums are perhaps 2% of all the people who play. In the kz3 beta forum now, for example, a thread will have perhaps 20 unique views before it's off the first page. Only way to interpret that is that we have the same people talking all the time. And even less people watching the threads.
Still - when you read what they write, you can easily think that "everyone" agrees.. :) ..and.. that's how that works..
zippdementia Nov 5, 2010
fleinn Blogger Nov 6, 2010
Someone at the official forums berated me over having an opinion one time. He said: "remember that the majority always is right".
Presumably that meant I should keep my thoughts to myself, if I didn't know already that it was what "everyone" felt should be the truth.
zigfried Nov 6, 2010
That's why bottom-dwellers like to pretend opinions can't be wrong.
//Zig
zippdementia Nov 6, 2010
fleinn Blogger Dec 6, 2010
Anyone have any suggestions about what I should do with it..? :)
zigfried Dec 6, 2010
If it works for you, I could post it under the "news" category (but still call it a preview) and credit it to you.
//Zig
fleinn Blogger Dec 6, 2010
zigfried Dec 7, 2010
//Zig
fleinn Blogger Dec 8, 2010
Thanks a lot.