I don't understand how they messed it up, considering Halo 3 had a fun multiplayer with only a few issues, but they managed to mess it up so bad in Reach. A lot of the maps, the bigger ones to be more specific, are horribly designed to the point where you'll have a gigantic chance of losing depending on which side you start on.

Take for example the Boneyard map: one team starts out in a closed structure that makes it almost impossible to be killed upon respawn, but the other team starts out in the open and are vulnerable to multiple angles on respawn. I played a game of SWAT once where I was on the open spot, and the other team easily took position on two higher leveled structures staring down on our spawn points... Nearly most of our team got wiped out a second after every spawn.

Same goes for the Paradiso map. In the center, there's this giant mountain you can get up to and basically snipe anywhere. What's worse is that it's easy for the sniper to take cover from shots coming from the ground, so the sniper has a huge advantage.

It seems common sense has been thrown out the window with Bungie, because there's really a lot of questionable changes and design choices made with Reach's multiplayer: playing as Elites has been limited, spawn points are silly and downright stupid because you can pop up right in front of an enemy tank or in a sniper's aim multiple times with no problem, maps are structured where certain gametypes are almost unplayable on them, and specific maps have weapons or vehicles not suited for them.

I've played a number of multiplayer modes on the Xbox 360 over the years, and none of them has given me this much frustration ever. The more I play Reach's multiplayer, the more it feels like I payed $60 just to be stressed out. Thank God Halo 3's multiplayer is still up, I can always just go back to that for some fun.

I can't be the only one that feels this way about the game? Because I'm having a hard time believing everyone is enjoying the bizarre choices. :/