If one thing has been consistent throughout the history of video games, it's the fact that if someone comes up with a good idea, tons of copycats will follow... hopefully with their own little touches so at least they offer you more than a blatant rip-off. For one of the countless examples I could provide, look no further than all the games featuring some poor guy scrambling through mazes while trying to keep one step ahead of lethal foes that hit the market after Pac-Man became a huge success.
Or, look at the TG-16's Sinistron (released under the vastly superior name of Violent Soldier in Japan). A person could write all sorts of things about it, but it all can be summed up as: "It's a re-worked R-Type". No, it's not exactly the same. And there is one particularly awesome addition to the formula. But if you've any familiarity with Irem's flagship series, you'll feel right at home with this game. It's difficult, its six stages have no shortage of intricate areas where your ability to memorize the layout and where enemies appear is more important than having a quick trigger finger and so on. If you've played games of this ilk, you know the drill.
You control a spaceship advancing through a number of horizontally-scrolling stages. You'll build up its artillery from a humble pea shooter to any number of fancy weapons ranging from guided missiles to lasers to spread shots. When you die, you're taken back to a checkpoint bereft of those fancy weapons, having to hope the game is generous enough to hand out a few quick power-ups so your new ship has some hope of survival.
Two things keep Sinistron from being completely generic. Among the power-ups you get are a pair of pods that flank your ship, giving you some sort of shielding system. This is good, as this game is a bit more bullet-heavy than the typical R-Type affair. While it does have its fair share of tight corridors with enemies lurking in hard-to-shoot places, it's also comfortable placing you in wide-open spaces and forcing you to white-knuckle those action buttons in order to clear enough real estate to hopefully slip through unscathed. Your ship also has a beak-like front end. I have to admit it looks kind of funny. It's also maybe the neatest aspect of the entire game. If powered up, you're able to open and close your ships nose between three settings. If it's closed, your shots will be condensed, only hitting a tiny portion of the screen, but they'll be powerful. Open it partially or all the way and you'll cover larger swathes of real estate with your bullets, lasers or whatever, but it'll take more work to take down durable foes.
Staff review by Rob Hamilton (September 23, 2018)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
More Reviews by Rob Hamilton [+]
|
|
If you enjoyed this Sinistron review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links