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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Assassin's Creed: Revelations (PlayStation 3)

Assassin's Creed: Revelations review (PS3)

Reviewed on October 01, 2012

If you try hard enough, you can get past all of that and have a reasonably good time even without prior knowledge, but of course that’s not the point. If you play Assassin’s Creed: Revelations, the point is that you’ve come all this way with Ezio (and Altair), and now you want to find out their stories end. This is the game that will show you that stuff, and you’ll likely enjoy yourself quite a bit more if you actually care about the characters and the ongoing mythology.
Dead or Alive 5 (Xbox 360)

Dead or Alive 5 review (X360)

Reviewed on September 28, 2012

The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison.
Kirby's Dream Collection: Special Edition (Wii)

Kirby's Dream Collection: Special Edition review (WII)

Reviewed on September 16, 2012

While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection.
Assassin's Creed: Brotherhood (PlayStation 3)

Assassin's Creed: Brotherhood review (PS3)

Reviewed on September 13, 2012

I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it.
Assassin's Creed II (PlayStation 3)

Assassin's Creed II review (PS3)

Reviewed on September 08, 2012

There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling.
Sleeping Dogs (PlayStation 3)

Sleeping Dogs review (PS3)

Reviewed on September 02, 2012

By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade.
Legasista (PlayStation 3)

Legasista review (PS3)

Reviewed on August 27, 2012

When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points.
New Super Mario Bros. 2 (3DS)

New Super Mario Bros. 2 review (3DS)

Reviewed on August 15, 2012

Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience.
California Games (NES)

California Games review (NES)

Reviewed on August 06, 2012

I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.”
Donkey Kong Classics (NES)

Donkey Kong Classics review (NES)

Reviewed on August 06, 2012

For those keeping score at home, Donkey Kong Classics features an underwhelming total of seven levels—spread out across the two included games—and none of them take up more than a single screen. That means that you can quite handily see everything unique that the game has to offer in less than a half-hour of play. Endurance runs in pursuit of a higher score (which the cartridge doesn’t even save once you power off the system) are your only reason to keep going from there.
Duck Tales 2 (NES)

Duck Tales 2 review (NES)

Reviewed on August 06, 2012

A lot of the challenge this time around comes from bottomless pits. The first game generally placed you in a relatively safe environment where you would typically die only if you ventured too far off the beaten path in search of treasure, or if you let enemies knock you around a bit too much. There were occasional hazards that spelled instant death, certainly, but levels were designed in a manner that welcomed newcomers.
Tony Hawk's Pro Skater HD (Xbox 360)

Tony Hawk's Pro Skater HD review (X360)

Reviewed on August 05, 2012

However, the revised game brings some new problems of its own. The main thing I’ve noticed is that the physics system seems to have been tweaked. I’m not sure how much of it is my memory playing tricks on me and how much of it is genuinely different, but either way I can’t say that I like it. Bails were never especially realistic, but here they’re annoying to an extent that would be almost comical if it weren’t so exasperating.
Theatrhythm Final Fantasy (3DS)

Theatrhythm Final Fantasy review (3DS)

Reviewed on July 05, 2012

The varying rules from one mode to the next can seem overwhelming at first, but the differences are actually rather minor and you’ll adapt to everything quickly enough. The biggest difference is actually the differing background imagery. Battle Music places you in a combat scenario that looks like it was pulled from one of the first nine games, with your characters on the right side of the screen and enemies appearing to the left.
Shatterhand (NES)

Shatterhand review (NES)

Reviewed on July 01, 2012

You might suppose that in a game where you’re supposed to wail on everything with powerful fists, your enemies would attack in a manner that encourages brawls. However, your foes often fire potshots at you from a significant distance. You’ll almost never meet an enemy that is an easy target for your fists, so instead you’ll spend a lot of time slowly sneaking forward while leaping or ducking to avoid projectiles. It slows everything to a crawl at the best of times, while in other instances you’re pretty much screwed until you memorize the layout of a level.
Whomp 'Em (NES)

Whomp 'Em review (NES)

Reviewed on June 28, 2012

Another potential issue is that Whomp ‘Em plays a lot like an old Mega Man title, except that the pacing for the stages doesn’t feel quite as refined as it did in Capcom’s famous series. You can clear the six main stages (after a brief introductory stage) in any order you like, usually after spending only a few minutes in each of them. You’ll even gain special weapons when you emerge victorious.
The Flintstones: The Treasure of Sierra Madrock (SNES)

The Flintstones: The Treasure of Sierra Madrock review (SNES)

Reviewed on June 27, 2012

Fortunately, the action levels that make up the bulk of the game are reasonably good. There’s not a lot of visual variety because each of the stages are themed, but you’ll see grasslands, volcanic areas, icy crags, a dense jungle and a series of dank caverns. The time limit is often every bit as much your enemy as the various animals that try to make life difficult for you.
Mario Tennis Open (3DS)

Mario Tennis Open review (3DS)

Reviewed on May 30, 2012

While you play, your view of the action shifts between two perspectives depending on how you hold the 3DS. If you hold the system in a roughly vertical position, the 3D effect is eliminated and the action is presented from a perspective that lies low against the court, almost behind the players. This allows you to aim serves by swinging the unit left or right. If you hold the system horizontally in your lap, the 3D effect returns.
Atelier Meruru: The Apprentice of Arland (PlayStation 3)

Atelier Meruru: The Apprentice of Arland review (PS3)

Reviewed on May 26, 2012

There’s an astonishing level of complexity on display everywhere you turn, so you might have to wait until your second or third trip through the game before trying to actually hunt down some of the more fearsome monsters. Even then, with the benefit of gear that you are allowed to carry over from one round to the next, failure is possible and perhaps even likely. There’s a bunch of awesome stuff to do and see but not nearly enough time.
Revenge of the Titans (PC)

Revenge of the Titans review (PC)

Reviewed on May 11, 2012

Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty.
Little King's Story (Wii)

Little King's Story review (WII)

Reviewed on April 01, 2012

Your royal guard has a tendency to get caught up on fences, on the edge of buildings and so forth. By the time you’re commanding a group of 17 soldiers, it’s all but impossible to make everyone climb a simple staircase without cautious preparation. Such issues also cropped up in games like Pikmin and Overlord, but here their impact on moment-to-moment gameplay is more severe.

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