Taking up all the good oxygen.
Horror games -- good horror games -- go out of their way to make yu feel like you're a/ always being watched and b/ there is always something just behind you. It's supposed to make you feel uneasy at all times. Silent Hill: The Room knows that, but does not know how to employ a subtle touch. So:
Astonishia Story (January 1st) [PSP]
So, it was Xmas again and my sister was heavily pregnant with her first child. This meant she could not travel very far and, in our immediate family, she lived the furthest away. Being the selfish child, she demanded we all go and spend Xmas with her, condemning me to three nights on the world's most uncomfortable couch. I didn't sleep much, so instead, I played the PSP a lot, which had been left sadly ignored throughout the majority of the previous year. Despite having access to Ys, I spent my time playing Astonishia Story instead, for reasons I still do not fully grasp.
Beyond Good & Evil HD
Really fly-through replay that I beat in two mammoth sitting. It's still brilliant
If thereís ever been any doubt that Gary Oldman has the talent and the presence to carry projects single-handily, then Red Riding Hood is the film that puts an end to it.
Before he arrives, the film is mired in bad writing and bad performances that fails to seize the stunning artwork and presentation values Catherine Hardwickeís revamped childrenís classic realises. Being a straight male, Iíve not seen or had any interest in her previous work on the Twilight saga, but she proves here she has an eye for the cosmetics. Thereís sweeping fly-by shots of snow-covered mountains and purposefully unfocused snaps of falling flakes contrasting against powerful colours that effortlessly overpower the lacking cast.
Venetica: Opened up all of Venice, which is huge, and just sailed off to the African nation. Which is tiny. Really starting to dig the game as it pulls into the final stretch. It actually does levelling combat well; even though you're always upgrading your stats and picking up better arnour and weapons, the main reason you're able to beat tougher fights are because you have to get better at the game.
Then I found that wasn't true at all. I'd just forgotten to manually spend my upgrade points after each level up.
Alan Wake: I'm having to take a break from Wake before I become so sick of trees that I attack them in everyday life.
Venetica: Delving deeper in, I was stuck for a fair while because youíre told to meet someone at midnight in a specific place, but this condition doesnít save on your quest log. Fine if you go and do so immediately; not so fine if you park the game for a couple of weeks and forget. I stumbled upon it by luck while hunting out rogue headquarters at night. Iím probably around the half way mark as Iím two of the obligatory band of evil bosses down.