Jason Venter says: "You'll realize that early on, as you're ascending a crumbling tower in your quest to destroy a rampaging dragon. Along the way, you'll face his fire-breathing muzzle at several turns. Each time, the strategy is the same: dodge his attacks, then retaliate with some sword strokes. After several such instances, the developers threw in a little variety, and in the end it's not your sword that spells the dragon's doom but rather the available architecture. It's one of the game's highlights (along with a similar battle with a mammoth and later one with a giant squid), but somehow it doesn't feel like quite enough."
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