Two TNT: Evilution level commentaries.

10. Redemption —  Kinda the exact opposite of "Stronghold" in that there aren't a ton of enemies, but a good number of them are big. Got a few Mancubi, Arachnos, Hell Knights, Revs, Cacos and Pain Elementals here. Very nice Chaingunner surprise towards the end. Kind of flawed by a key trap that doesn't always trigger properly. After grabbing the Yellow Key, monsters might teleport into its room right away.....or much later, like when you're on the other side of the hall starting to work on the room said key unlocks, making you have to backtrack to get your good kill percentage. 6/10

11. Storage Facility —  Pretty fun level. You start in a wide-open outdoor area as you circle around a huge building. Said building is the exact opposite: a huge, very cramped crate maze separated into three portions. Oh, and tons of monsters teleport into this place. Not sure what exactly causes this to happen (possibly grabbing keys, getting close to keys, getting close to the supercharge or something else), but you'll get human types, imps, revs and an arch-vile. And with the ton of small enemies and big doors that open and close, there's a solid chance you'll wind up with a ghost enemy or two. Fortunately for me, it was a regular zombie soldier, who couldn't hit the broad side of a barn on a good day, so I didn't take any damage while luring him close enough to a wall in the outdoor area to rocket-splash him. Inventive use of a megasphere here, also, as you have to let an arch-vile flameblast you and have that impact lift you onto the crate its at. 7/10

Also, for the past few days, I've been binging on Final Fantasy XII again. Played the storyline up through Giruvegan and the esper Shemhazai the Whisperer (real intimidating nickname there, douche) and am now going crazy all up ons side quests and stuff. Trophy game, mark hunts, optional espers, etc.