So, I'm trying to shake off possibly the worst writer's block I've ever had. I'm talking NO MOTIVATION TO WRITE ANYTHING bad. Like not even getting to the point where I create a text document and just stare at it until I realize that I took two hours to write that many paragraphs — to the point where I think about creating one and then don't.

So, in order to help me, I'm going to give all sorts of "what I'm playing" updates. Basically any game from the past month or two from most time with to least time with.

1. Tales of Vesperia: Up to the fight with Tison and Nan. Boss fights are much tougher here than in the past couple Tales games. Seems that starting with Gattuso, I die at least once before winning. Gattuso and Barbos were particularly tricky. In Abyss, it seemed that you needed very little (if any) strategy to beat all but the toughest bosses. Here, you get shredded if you try to live by the "run up to enemy and hack wildly" method. I like that.

2. SMT Persona 3 FES: I'd played through it up through the first couple months and then it became a casualty of me buying my 360. So, I'm starting it back up again. I'm probably about to where I was when I quit (after the Emperor/Emperess fight, but nowhere near the next full moon). Definitely a "fine-line" game, although I admire how good it walks that line. The rogue-style dungeon crawling SHOULD be tiresome as hell, but the complete and total necessity of paying attention to strengths and weaknesses almost makes it a game within a game, as I'll be changing Personas from fight to fight in order to be best equipped for any foe.

3. God of War: I'd been playing it and was a bit into Pandora's Temple then stopped because I entered a pure-ass RPG mode. Since I couldn't remember any damn Blade upgrade attacks, I just started over and in a handful of hours have almost made it to that point (killed the three sirens in the desert last night). Carnage and blood are fun. Trying to target one enemy for a special attack in a cluster can be annoying. Such as the cyclops attack in the city square with all the life-restoring victims...I mean citizens of Athens. Or when you're in a narrow sewer corridor and trying to circle-button kill a minotaur for the health while being besieged by them and regular soldier foes. But it's hard to complain too much about a beautiful game that allows me to brutally slaughter medusas, sirens, minotaurs and other Greek mythos staples.

4. Cthulhu Saves the World: Haven't been saving the world much recently. At the town/dungeon with the zombie infestation early in the game. It's fun, but so far is coming off like "Breath of Death...but a bit upgraded". I'll have to have an evening with it soon.

5. Breath of Fire II: It and Chrono Trigger are the highest two games on my list of ones I want to play with a translation patch solely to get a more accurate glimpse as to how the game was before the dialogue was chopped up for American consumption. So that's what I'm doing here. I forgot how tedious the early going is. If you want to properly equip Ryu and Bow (or Bosch, in this translation) for the first dungeon, you better hope dog-boy can hunt a few boars for roasts (worth $200). And then, when it's just Ryu, the enemy difficulty picks up A LOT as you try to get to the Coliseum town. As I remember, when you get a more fleshed-out party, things are much more manageable (some areas are tougher than others, but nothing is OVERLY hellish), but in the early going, it takes a while to get going.

6. Illusion of Gaia: I'd been wanting to play this one again. When it comes to "career" goals as far as reviewing, one of mine is to do the SoulBlazer trilogy. I've done SB, so this is the next one. I've only had one session with it, which I played up to the longish hero and princess on a raft sequence. I did better against the first boss than usual (ie: didn't die, even though I went through most of my healing items before I stopped being an idiot and starting actually beating it down). That bastard is a brutal first boss by most games' standards. Has a number of attacks and you have little room to maneuver in.