Swordquest: Fireworld
You know, last year during the team tournament, one of the judges remarked about how it's kind of old and uninspiring for writers to simply pick out bad old NES games and bash them because, in essence, it's too easy. So I'm raising the bar and bashing bad old Atari 2600 games. Because it's even more easy.
Oh, that's right. I did tell Blu I'd be putting up more Doom progress from Icarus. So here's two more level recaps!
4. Engineering — another short level, but better than Quarry, mainly because there are a few little sneaky sidepaths with a few imps inside ready to ambush players not paying full attention to their surroundings. 5/10
5. Flipside — pretty fun level. You start outside a courtyard-like area with imps breathing fire from all directions. Tons of imps here, actually, with many teleporting in at various times. You go from the wide-open courtyard to a few more claustrophobic, trap-filled areas to get keys. Some of those parts are very predictable, but still a good level. 7/10



Suskie Aug 7, 2008
overdrive Blogger Aug 7, 2008
Then I got all mopey for the next week or two and pouted to get attention. It didn't work, as I still didn't win in the finals. Damn it.
Felix_Arabia Aug 7, 2008
bluberry Aug 8, 2008
overdrive Blogger Aug 8, 2008