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Super Mario Sunshine review
This is the "shortened" version, as it's, uh, only 9.5 KB long. There were a couple paragraphs I took out since they seemed kind of awkward and were only mentioned for completeness sake. And since when am I ever complete? But if you really want to read the long version, it'll be up on GameFAQs sometime next week. As it stands, I'm kinda happy with the way it turned out even without them. What I'm not happy about is that it took so long to write. Then again, a computer dying on you would do that, wouldn't it? Sigh... Maybe I should write a short, easy review next instead of anothr massive one on a popular franchise...
Yeah right.
(note: this is based solely on their usefulness in the game, not on their coolness factor or their theme song or whatever)
Well, a new month has come and gone, and a new month of pathetic sales for DS and PSP. And to that I say good riddance. Nothing delights me more than seeing the American market stand up and resoundly reject the videogame overlords' high-tech handhelds. (Well, ok, so lots of things delight me more, but this is a blog. Hyperbole is to be expected.) My only hope is that they get the right message (probably not, especially when Japan is giving the exact opposite message).
I'd post this at GameFAQs, but don't want to start a brawl. That and I don't feel like writing enough about them. Whatever.
10) Excitebike - yeah, it's fun, but it's also extremely short and extremely simple. Only 5 tracks? And three of those five you can get "first" the first time you race it! Sure, there's a level editor, but the game's just too simple to come up with any ingenious tracks.
Yay for E3 interviews!
Keiji Inafune: PlayStation 3, probably the target audience that's going to purchase the PlayStation 3, uh, it's going to be people with a lot more money, and maybe it would not be the most suitable, uh, platform for the Mega Man series.
Sean: I agree.
Keiji Inafune: However, the Wii definitely has some potential, and it's maybe one where our target audience could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think probably that the potential is the highest on that piece of hardware.
Yeah, my loyalty shall always be to Zelda, no matter how much Nintendo defiles it, but more and more my thoughts turn to the awesomeness of Mario. No, not the character or the universe; I couldn't care less. Heck, despite the gazillions of spinoffs Nintendo's made, the only one I actually own is the original Mario Kart. And it's not the new style of Mario. I've been disappointed twice by 3D Mario games. Not that they aren't fun, but neither 64 nor Sunshine had the right feel to it. And although Galaxy looks better, I don't quite trust it. I'm sure I'll get it eventually, but it's not a priority. It's those classic platforming actions that I love so much. The run and jump gameplay. The brilliant, brilliant level design.
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