Ghosts 'N Goblins (NES) cover art

NES

Ghosts 'N Goblins

Also known as Makaimura (JP)

Developer
Capcom
North America November 1986 Capcom
Europe March 23, 1989 Capcom
Japan June 13, 1986 Capcom
Ghosts 'N Goblins (NES) image Ghosts 'N Goblins (NES) image Ghosts 'N Goblins (NES) image

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3.5/10 average from 6 members

Staff reviews

Ghosts 'N Goblins review HG exclusive

I also probably shouldn't forget how you need one particular weapon to simply damage the final boss. Or that if you do manage to kill it, you find out that you were the victim of a cruel hoax and have to do the six main levels over again (at a higher difficulty level, of course)…

Rob Hamilton · August 8, 2012 · 5 comments

Reader reviews

4

Ghosts 'N Goblins review

Ghosts 'n Goblins exemplifies the worst kind of challenge in a game: a game that is ridiculously hard solely to piss off whoever plays it. Ghosts 'n Goblins has no real agenda other than to make you mad. And it will succeed in that mission long before you ever complete the game…

phediuk · August 4, 2006

Ghosts 'N Goblins review

It’s said that whatever doesn’t kill you, makes you stronger. But Ghosts ‘n Goblins undresses that reassuring bromide conclusively: this NES cart can hardly kill you, but is nonetheless thoroughly debilitating. The opening scene is perhaps the only part that makes good sense, as…

denouement · July 10, 2004

Ghosts 'N Goblins review

When me and my parents would take a yearly trip to the beach, we always ate at a certain restaurant every morning. Every time we went to eat at the local Omelette and Waffle House, I always begged my parents for a few quarters so I could play Ghosts 'n Goblins, which was the…

retro · November 1, 2003 · 4 comments

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