I'm about 15 hours into this game, and I'm impressed by just how well made it is. I really liked your "don't mistake personal preferences as design flaws" point because it feels so true about this game. There are some things that I want to change, but I have yet to encounter something that felt half-baked or accidental. It's a very careful and well-made game.
Are there any particular character lines that you enjoyed more than others? I've done five chapter 1's and two chapter 2's. I picked H'aanit as my main. I do like the smaller-scope storytelling, but I do lament that that each story feels so isolated and gated. (Something small like removing the waypoints from the map so I could stumble upon each chapter instead would have gone a long way to making chapters feel natural)
Really digging the combat though. The sound and animation when you break an enemy is so satisfying!
I'll probably end up seeing this one to the end. RIP my backlog :/
Are there any particular character lines that you enjoyed more than others? I've done five chapter 1's and two chapter 2's. I picked H'aanit as my main. I do like the smaller-scope storytelling, but I do lament that that each story feels so isolated and gated. (Something small like removing the waypoints from the map so I could stumble upon each chapter instead would have gone a long way to making chapters feel natural)
Really digging the combat though. The sound and animation when you break an enemy is so satisfying!
I'll probably end up seeing this one to the end. RIP my backlog :/
