Your review makes it sound like your concerns with the narrative aren't addressed within the game, but they are with exemplary efficiency. So here's a spoiler warning and a summary of the salient plot points, in case you or anyone else finds it helpful.
As the game opens, Link awakens from a 100-years slumber in a regenerative pool in a remote cave known as the Shrine of Resurrection. He has no real memory of what brought him to that point, but soon learns Ganon and Zelda are locked in a battle at Hyrule Castle that has been waging since Link was defeated decades ago and carried to his resting place. The fact that this intense struggle has been going on for literally generations is the only reason Hyrule isn't in far worse shape, and yet the battle can't continue indefinitely. The expectation is that eventually Ganon will persevere and the freedom that wins him will spell the end for everyone. At the moment, Ganon is otherwise occupied and at his most vulnerable. But he's still not nearly vulnerable enough. With the four heroes defeated during the same battle that felled Link, there's literally nothing any other individual or army is equipped to do about the situation until Link powers up significantly. Faced with that potentially hopeless situation, the common people of Hyrule do the only thing that makes sense: they live their lives, despite the figurative--and if they're close enough, literal--cloud hanging over their heads for a period of multiple generations. When Link revives, he COULD go right to Gannon, where the virtually guaranteed outcome is that he will lose (he doesn't even have the Master Sword, which is usually an ingredient for success, though it wasn't enough to save him in the previous duel)... or he could take advantage of Zelda's continuing struggle and use the relative leisure it provides to explore the world and power up (chiefly by meeting with spirits at a slew of shrines, but also by meeting with the spirits of the four slain guardians, who have gone on the rampage because of Ganon's corruption) so he can finally defeat Ganon. Since Link is not the world's biggest moron (except maybe when he's being controlled by daring speed runners), he goes with the sensible latter option.
All of this is addressed in-game, without requiring players to look to outside context such as an instruction manual or some random online forum. This plot facilitates Breath of the Wild's ability to be the beautiful, liberating experience it is, while remaining true to the spirit of Zelda. I have a devil of a time faulting it.
As the game opens, Link awakens from a 100-years slumber in a regenerative pool in a remote cave known as the Shrine of Resurrection. He has no real memory of what brought him to that point, but soon learns Ganon and Zelda are locked in a battle at Hyrule Castle that has been waging since Link was defeated decades ago and carried to his resting place. The fact that this intense struggle has been going on for literally generations is the only reason Hyrule isn't in far worse shape, and yet the battle can't continue indefinitely. The expectation is that eventually Ganon will persevere and the freedom that wins him will spell the end for everyone. At the moment, Ganon is otherwise occupied and at his most vulnerable. But he's still not nearly vulnerable enough. With the four heroes defeated during the same battle that felled Link, there's literally nothing any other individual or army is equipped to do about the situation until Link powers up significantly. Faced with that potentially hopeless situation, the common people of Hyrule do the only thing that makes sense: they live their lives, despite the figurative--and if they're close enough, literal--cloud hanging over their heads for a period of multiple generations. When Link revives, he COULD go right to Gannon, where the virtually guaranteed outcome is that he will lose (he doesn't even have the Master Sword, which is usually an ingredient for success, though it wasn't enough to save him in the previous duel)... or he could take advantage of Zelda's continuing struggle and use the relative leisure it provides to explore the world and power up (chiefly by meeting with spirits at a slew of shrines, but also by meeting with the spirits of the four slain guardians, who have gone on the rampage because of Ganon's corruption) so he can finally defeat Ganon. Since Link is not the world's biggest moron (except maybe when he's being controlled by daring speed runners), he goes with the sensible latter option.
All of this is addressed in-game, without requiring players to look to outside context such as an instruction manual or some random online forum. This plot facilitates Breath of the Wild's ability to be the beautiful, liberating experience it is, while remaining true to the spirit of Zelda. I have a devil of a time faulting it.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
