I like the vast majority of your reviews because you know what you like and write about it enthusiastically. I’ve got all kinds of weird Japanese games either in my library or on my wishlist that I’ll probably never find the time to play, and this is all your fault. Your sheer love for many of the oddball games you cover shines through, but that has not been the case for here. Maybe it’s because the game was somewhat of a disappointment, but that didn’t translate this time around. The entire review has an unfortunate stiffness not often present in other reviews.
There’s good lines that build good points, such as dismissing the forces you fight as scouting groups rather than the entire armies you used to fight, or how you need to scavenge and hunt down crafting items in the new open world now rather than earn them through victories. It’s still an argument well made; that Dynasty Warriors have failed to take the grand battles epics and find a way to transition them to an open world. Game sounds like a downer, and you sometimes sound like you'd rather be talking about something else.
There’s good lines that build good points, such as dismissing the forces you fight as scouting groups rather than the entire armies you used to fight, or how you need to scavenge and hunt down crafting items in the new open world now rather than earn them through victories. It’s still an argument well made; that Dynasty Warriors have failed to take the grand battles epics and find a way to transition them to an open world. Game sounds like a downer, and you sometimes sound like you'd rather be talking about something else.
For us. For them. For you.
